Translate

Showing posts with label tower of Zenoppus article related. Show all posts
Showing posts with label tower of Zenoppus article related. Show all posts

Friday, 19 September 2014

A Reply to An interesting Article from one of the Blogs I read

An Reply posted to an interesting Blog Article first posted on the feed form this Blog to the Big Bang Burger bar

 Posted By Forum User Snakes in the Tiki lounge


Interesting article.
On the other hand, a counter point of sorts;
Quote from: Tempest Stormwind
I still stand by the argument that this is a fundamental difference between old school (basic D&D: 1 race/class, AD&D: very limted multi-classing) vrs new school (I buy a book and there is a class in their and I want it gimmie gimmie). The trend I see is old school = roleplayers, new school = optomizers.

Note to New school people: Don't listen to what you hear, you aren't a dork if you roleplay. It is ok to indulge in what D&D is all about, roleplay. If you try it and have a good DM, I guarantee you'll have a blast and won't care so much about optomizing.
Okay, that's it.

I'm hereby proposing a new logical fallacy. It's not a new idea, but maybe with a catchy name (like the Oberoni Fallacy) it will catch on.

The Stormwind Fallacy, aka the Roleplayer vs Rollplayer Fallacy
Just because one optimizes his characters mechanically does not mean that they cannot also roleplay, and vice versa.

Corollary: Doing one in a game does not preclude, nor infringe upon, the ability to do the other in the same game.

Generalization 1: One is not automatically a worse roleplayer if he optimizes, and vice versa.
Generalization 2: A non-optimized character is not automatically roleplayed better than an optimized one, and vice versa.

(I admit that there are some diehards on both sides -- the RP fanatics who refuse to optimize as if strong characters were the mark of the Devil and the min/max munchkins who couldn't RP their way out of a paper bag without setting it on fire -- though I see these as extreme examples. The vast majority of people are in between, and thus the generalizations hold. The key word is 'automatically')

Proof: These two elements rely on different aspects of a player's gameplay. Optimization factors in to how well one understands the rules and handles synergies to produce a very effective end result. Roleplaying deals with how well a player can act in character and behave as if he was someone else.
A person can act while understanding the rules, and can build something powerful while still handling an effective character. There is nothing in the game -- mechanical or otherwise -- restricting one if you participate in the other.

Claiming that an optimizer cannot roleplay (or is participating in a playstyle that isn't supportive of roleplaying) because he is an optimizer, or vice versa, is committing the Stormwind Fallacy.

How does this impact "builds"? Simple.

In one extreme (say, Pun-Pun), they are thought experiments. Optimization tests that are not intended to see actual gameplay. Because they do not see gameplay, they do not commit the fallacy.

In the other extreme, you get the drama queens. They could care less about the rules, and are, essentially, playing free-form RP. Because the game is not necessary to this particular character, it doesn't fall into the fallacy.

By playing D&D, you opt in to an agreement of sorts -- the rules describe the world you live in, including yourself. To get the most out of those rules, in the same way you would get the most out of yourself, you must optimize in some respect (and don't look at me funny; you do it already, you just don't like to admit it. You don't need multiclassing or splatbooks to optimize). However, because it is a role-playing game, you also agree to play a role. This is dependent completely on you, and is independent of the rules.

And no, this isn't dependent on edition, or even what roleplaying game you're doing. If you are playing a roleplaying game with any form of rules or regulation, this fallacy can apply. The only difference is the nature of the optimization (based on the rules of that game; Tri-Stat optimizes differently than d20) or the flavor of the roleplay (based on the setting; Exalted feels different from Cthulu).

Conclusion: D&D, like it or not, has elements of both optimization AND roleplay in it. Any game that involves rules has optimization, and any role-playing game has roleplay. These are inherent to the game.

They go hand-in-hand in this sort of game. Deal with it. And in the name of all that is good and holy, stop committing the Stormwind Fallacy in the meantime.

Note, unless I'm very much misunderstanding one or both of the above, I don't think the two points actually contradict each other, and there's a lot in the former article there I'd agree with quite strongly.Smiley   

Cheers old chap

Thursday, 18 September 2014

An interesting Article from one of the Blogs I read

as a Gamer of similar antiquity I am afraid I have to agree whole heartedly with the following

Wading In: "Builds"


What was memorable about this guy? 
Point-Buy games have had "builds" for a long time - Hero, Gurps, etc. With 3rd Edition D&D all of a sudden D&D had "builds" and one of the plagues of the modern age of gaming fully flowered and has yet to really die down.

I'd say for most players, one of the attractions of RPGs is the opportunity to play a character that does things you do not do in your normal life - sticking swords into monsters, throwing magic, or flying a spaceship. D&D 3E (and later) and Pathfinder are very good at letting us do that with tons of options and per-level multiclassing and point buy attributes - compared to the old "roll up your stats and figure out what to play" days it's a paradise for those who like to craft their character to match their specific vision. That's nothing but a positive. Well, almost...

The coal-filled stocking in this approach is that there are a lot of people who, once exposed to your vision of Abercrombie the Barbarian Prince will quickly point out all of the places it could be improved mechanically and all of the less-than-optimal choices you have made in creating him. "Why does he need a 16 Charisma - dump that to 8!" is among the kinder things you may hear. Communal min/maxing is just as annoying as individual min/maxing  when it overwhelms the original concept. Much like MMO players, groups of players around the internet will quickly determine optimal approaches to specific classes and combinations whenever new rules or options come out and are often regarded as "experts".

If you're playing some kind of arena combat game against other players this may be useful.

If you're playing any other kind of game, it's of limited usefulness at best.

Sure, push your DPS way up there, that's really impressive. Hey, now we need an assist on this diplomacy check - oh, you have a negative? Ok, never mind. How about Stealth? Knowledge? Religion? Most optimized "builds' I have seen sacrifice a lot for increased efficiency in one particular area and that's not always the best answer to the things that go on in a campaign and they can get to be on the boring side when you're not slamming through one combat after another because that's a lot of what they focus on. Also it can warp the rest of the party. If we assume the tornado of steel barbarian can solo any monster in the game, the rest of the party may de-emphasize combat capability to try and shine in other phases of the game. Then the barbarian's player misses a session and suddenly combat goes horribly wrong .

Now you do get the opposite problem sometimes where someone takes a bard or a rogue type character and turns them into the jack of all trades and master of all trades too. That's not great for the rest of the party and rather than one player getting bored you have all but one player bored.

A lot of these overpowered builds rely on stitching together very specific abilities from across different classes and supplement books so one way to keep a lid on it is to limit options. Pathfinder has probably the biggest active universe for this kind of thing right now. Sure, the Technology Guide is awesome for the Iron Gods Adventure Path, but if I'm running Rise of the Runelords I probably don't need android PC's with chainsaws and laser pistols running around so the answer there at character creation is "no".


I've played and run a lot of games over the years but I have to say I've rarely seen the need for maxed out PC's. Right now the published adventures I am reading, mainly Pathfinder APs and the new D&D 5E adventures certainly do not demand apex character designs. So it's not pressure from adventure writers that drives optimized character designs.

I have found that campaigns are more enjoyable when people are playing a character they really like and that is often tied to designing it themselves. "Interesting" and "memorable" do not necessarily equal "efficient". Even when looking for power combos, if you find some combination of abilities that is particularly effective how much more satisfying is that than finding it out from some guy on the internet before the game ever starts? For Delve Night at the FLGS an internet-optimized hurricane of evocation may be fine but in an ongoing campaign it's different. Can you live with that character for a year? How about two?

Seeing it discussed online almost constantly I feel the occasional need to push back against the pressure to optimize everything.  Ideally players find a balance between "fun/interesting to play" and "mechanically effective" that works for them and for the rest of the people in their group. Hopefully they take a little time and consider the non-mechanical aspects of the character to round things out.

Original article and Splendid blog Here

Monday, 21 July 2014

D&D 5e

Some thoughts


Introduction

What follows may be a little off topic  as this bolg is first and foremost about a particular HackMaster 5e and started off being about one particular game and has spread to several others and associated topics. I did however start playing D&D with the pale blue starter box in 1976 & got My first copy of an AD&D book the soft cover players hand book for Christmas that year and moved to running AD&D first edition in early 1977 as the GMG and then the  Monster Manual came out and continued to be a player and a GM for some considerable time there after even if Traveller and particularly Runequest became my games of choice as both where less constraining character wise than the strictly class based Basic and Advanced D&D . I have played every other version of D&D/AD&D since even if I have not run a game with all of them and I liked the recent fourth edition up until the whole essentials fiasco and the killing of the stand alone character support programs which rather put me off with what I considered rather unnecessary rules changes indeed the only negative thing I could say about AD&D 4e was that it departed from the mechanics and the path of development which had started with AD&D 1e indeed it was even easier for a new player to grasp than previous editions and the core tier structure was rather nicely implemented and the introductory  adventure  Keep on the Shadow fell was fun from a player prospective. Indeed its on my list of adventures I would like to run for HM5e.

AD&D 5e

I have as yet not played this thought I am due to be playing a trial game at spirit Games on Tuesday which is tomorrow as I write this article and I have downloaded and browsed through the Basic download rules these I have to say did not grip me as the game felt more than a little bland and a bit limited but that might be just my reading of  what are when all said and done a set of starter rules and when I did the same a couple or three years back with the HackMaster Basic PDF it grabbed me by the collar and dragged me down Spirit Games to go on a hard copy hunt  and I have been an increasing HackMaster fan ever since This didn't I have to say but I am more than prepared to see how it works in practice even if I have this feeling its not going to knock HackMaster of its pedestal for me 

I will report back likely on Wednesday

AD&D 5e starter box review here


Anyway with this posted I will get back on topic