COGS and Gears experience
Well you may ask what is this all about?
There is a lot of back office type work for any role playing game which needs to be done for the game to run smoothly but would if I mixed it in with the story rather break that up and spoil the flow. It is however the sort of information which is of great use to GM's in running their own games. Especially as I have been running RPG's since 1976 and have probably made every mistake in the book, but I hope learned form them, so can I hope be of use to those of you with less experience especially if you are just starting out..
I would also add that I am also just starting out with HackMaster having got into it in the past year and the game you are seeing bloged about here is the first one which has gone beyond a couple of sessions and the first one where I have used the full HackMaster rules the trial sessions where done with HackMaster Basic which I heartily recommend as it put new life in to my view of fantasy gaming.
The Story So Far
Experience & honour awards by Session
after all of
which both Telec & Aeltred have hit the exalted heights of Level
four! with the other PC's likely to do so next time as are the NPC
proterge's with the company going to hit Third during the same session
Leon & Larifus have both reached level two not that this will
benefit them till they escape the trap they are in at the moment and get
some training in
The second phase of the campaign against the goblins begins with a nasty grubby little ambush and where it goes next is any ones guess. None of the player characters levels though a couple of them should do next session but quietly in the background Liamar reaches second level
Well you may ask what is this all about?
There is a lot of back office type work for any role playing game which needs to be done for the game to run smoothly but would if I mixed it in with the story rather break that up and spoil the flow. It is however the sort of information which is of great use to GM's in running their own games. Especially as I have been running RPG's since 1976 and have probably made every mistake in the book, but I hope learned form them, so can I hope be of use to those of you with less experience especially if you are just starting out..
I would also add that I am also just starting out with HackMaster having got into it in the past year and the game you are seeing bloged about here is the first one which has gone beyond a couple of sessions and the first one where I have used the full HackMaster rules the trial sessions where done with HackMaster Basic which I heartily recommend as it put new life in to my view of fantasy gaming.
The Story So Far
Experience & honour awards by Session
Episode XVII –The Road to Vayham Part II,
Vayham or bust and afterwards.
Experience
|
Honour
|
Fame
|
|
Down in the ruined
farm
|
|||
Enter the gnome
|
10
|
+0
|
+0
|
Enter the healer
|
10
|
+0
|
+0
|
Enter the soldier
|
10
|
+0
|
+0
|
What’s all that noise arrival of the Hobgoblins
|
5
|
+0
|
+0
|
Deciding to attack (gnome)
|
5
|
+1
|
+0
|
Coming down the
hill
|
|||
Aeltred getting annoyed about dithering
|
5
|
+0
|
+0
|
Further planning discussions
|
5
|
+0
|
+0
|
Deciding to go round the sleeping goblins
|
5
|
+0
|
+0
|
Unpacking and repacking the wagons (Heradin)
|
5
|
+0
|
+0
|
Moving down the hill as stealthily as you can with two
wagons
|
5
|
+0
|
+0
|
Driving the wagons
Nyasse & Heradin |
5
|
+0
|
+0
|
The battle in the
farm yard
|
|||
Starting a fight the Gnome Titan way
|
10
|
+1
|
+0
|
Joining in ( soldier and healer )
|
5
|
+0
|
+0
|
Striking Mighty blows (Gnome Titan )
|
25
|
+5
|
+0
|
Taking it like a gnome (passing a critical ToP check)
|
10
|
+3
|
+0
|
Slaying six hobgoblin Sappers
|
134
|
+1
|
+0
|
Meeting up in the aftermath of the fight
|
5
|
+0
|
+0
|
Healer swiftly first aiding
|
5
|
+0
|
+0
|
Gnomes are also thievish gits – looting the dead
hobgoblins
|
10
|
+1
|
+0
|
Breaching the siege
lines
|
|||
Skirmishing passing the Goblin camp
|
5
|
+0
|
+0
|
Slaying the goblins their passage woke up
|
7
|
+0
|
+0
|
Out distancing the pursuit (Heradin & Nyasse)
|
5
|
+0
|
+0
|
Quickly scouting the barrier on the road
|
5
|
+0
|
+0
|
Coming up with a plan quickly (Telec)
|
5
|
+1
|
+0
|
Executing the plan
( Fawlit & Thans)
|
10
|
+0
|
+0
|
The bolt shooter (Telec)
|
5
|
+1
|
+0
|
Objective reached
|
50
|
+1
|
+0
|
Following Them in
|
|||
Stealing the Wagons (fighter & healer)
|
10
|
+0
|
+0
|
Stealing the Wagons (Gnome)
|
15
|
+1
|
+0
|
Dashing past the roused goblin camp (fighter)
|
5
|
+1
|
+0
|
Down the road & into town
|
5
|
+0
|
+0
|
An Unexpected Arrest
|
|||
Events inside the gate
|
5
|
+0
|
+0
|
Breaking the siege
|
0
|
+0
|
+5
|
Being associated with a dwarf (all non dwarves)
|
0
|
-3
|
+1
|
& a Half Ork (all except Fawlit)
|
0
|
-3
|
+1
|
Getting arrested
|
10
|
-1
|
+1
|
To the Hospital
|
|||
Reporting in to the gate guard
|
5
|
+1
|
+10
|
On to the Hospital
|
5
|
+1
|
+0
|
A warm welcome (healer)
|
15
|
+1
|
+0
|
A warm welcome
every one else |
5
|
+0
|
+0
|
The Temple of Truth
|
|||
Discussions with the deputy chief priest
|
5
|
+1
|
+0
|
Discussions with the Chief Priest
|
5
|
+1
|
+0
|
The issue of Thans and Heradin
|
5
|
+0
|
+0
|
The issue of Fawlit
|
5
|
+0
|
+0
|
Nyasse getting annoyed at the chief priest
|
10
|
+1
|
+0
|
Fawlit being forced to convert (Fawlit)
|
10
|
+1
|
+0
|
Fawlit being forced to convert (Nyasse & Nyassor)
|
15
|
-3/-1
|
+0
|
Sticking with your comrades
|
5
|
+1
|
+0
|
Rendezvous at the
Great Hospital
|
|||
Getting Dvorn to the hospital (objective)(all except the
fighter the healer and the Gnome)
|
50
|
+1
|
+0
|
Getting healed up (all wounded)
|
10
|
+0
|
+0
|
Down Time
|
|||
Every one becoming acquainted
|
5
|
+0
|
+0
|
Sondan – seeking out and reporting to his old sergeant
|
25
|
+1
|
+0
|
Sondan - Hanging around with his old comrades
|
5
|
+0
|
+0
|
Exploring the town all (except Fawlit and the Dwarves)
|
5
|
+0
|
+0
|
Finding the travellers rest and talking to the current
Priest (Telec)
|
5
|
+0
|
+0
|
Nyasse - Going to see the chief priest of the True &
challenging him to an honour duel over Fawlit and the Dwarves
|
25
|
+1
|
+0
|
Nyasse - composing
and singing ribald and insulting songs about the temple hierarchy of the True
in the market place having been told not to go away.
|
15
|
+1
|
+0
|
Nyasse – Making friends with the Market Guards
|
5
|
+0
|
+0
|
Working at the Hospital (Healer)
|
10
|
+0
|
+0
|
Dvorn spreading his legend (Dvorn)
|
10
|
+1
|
+5
|
Dvorn coincidently spreading the Companies Legend) all
except Dvorn)
|
0
|
+0
|
+1
|
Myrinaris & Nyassor
|
10
|
+1
|
+0
|
Note the parts shaded apply only to the Gnome the Fighter
and the healer and the parts not shaded to the main company until a Rendezvous
at the great hospital
An Urban
Interlude part 6 – an
unexpected safe haven and an escape but the danger is not over nor is it even
truly averted.
Experience
|
Honour
|
Fame
|
|
In the Compost yet room
again
|
|||
First aiding Lori’s other wounds (Aeneste)
|
5
|
+1
|
+0
|
Discussing what to do next
|
5
|
+0
|
+0
|
Getting out of the composting room without a further fight
|
5
|
+0
|
+0
|
Looking for the way
out
|
|||
Back past the fighting pit
|
5
|
+0
|
+0
|
Looking for tracks & traces (all)
|
5
|
+0
|
+0
|
Looking for tracks & traces (Leon)
|
10
|
+1
|
+0
|
Looking for tracks & traces (Siskin, Larifus)
|
10
|
+0
|
+0
|
Siskin’s “good luck” in finding the secret door
|
0
|
+1
|
+0
|
Examining the door & working out how it opens
|
5
|
+0
|
+0
|
The Underground Kitchen
and beyond
|
|||
Shutting the secret door behind them
|
5
|
+0
|
+0
|
Investigating the passage way
|
5
|
+0
|
+0
|
Discussing the what
to do next (except Esme)
|
5
|
+0
|
+0
|
Esme finding the key
|
10
|
+1
|
+0
|
Siskin getting the key off Esme
|
5
|
+0
|
+0
|
Investigating the Kitchen
|
5
|
+0
|
+0
|
Investigating the chimney as a way out
|
5
|
+0
|
+0
|
Quirilstine obsessing about the chimney as an escape route
|
5
|
+1
|
+0
|
Larifus being demur about his limited knowledge of mining
|
5
|
+1
|
+0
|
Siskin pointing out the larger kitchen Knives are almost
short sword sized.
|
5
|
+0
|
+0
|
Lori’s daft antics
|
15
|
+1
|
+0
|
Into the bedroom (all)
|
5
|
+0
|
+0
|
Lori’s breaking and entering
|
5
|
+0
|
+0
|
Into the library (all, except Siskin)
|
5
|
+0
|
+0
|
Finding the way out (Siskin)
|
20
|
+1
|
+0
|
Looking around in the library all except (siskin &
Aeneste)
|
5
|
+0
|
+0
|
Finding the trove of arcane lore (Aeneste)
|
20
|
+1
|
+0
|
Being sensible with the torches (Leon)
|
5
|
+0
|
+0
|
Digging themselves
out
|
|||
Doing the mining (Lori)
|
30
|
+3
|
+0
|
Assisting (Esme, Nyadryn)
|
10
|
+1
|
+0
|
Studying the books in the library (Aeneste)
|
10
|
+1
|
+0
|
Taking the chance to rest and recover (all)
|
5
|
+0
|
+0
|
Esme’s house
|
|||
Being thanked for rescuing Esme
|
5
|
+1
|
+0
|
Socialising with Esme & her father and family (all)
|
5
|
+0
|
+0
|
Socialising with Esme & her father and family
(Brianne)
|
0
|
+3
|
+0
|
Socialising with Esme & her father and family
(Querilsteine)
|
0
|
+1
|
+0
|
Esme talking her father into funding an adventuring
company
|
10
|
+1
|
+0
|
Visiting the “Magic
Shop”
|
|||
Lori & selling the parts of the book armour
|
10
|
+0
|
+0
|
Siskin going and selling his book
|
5
|
+0
|
+0
|
To The Great
hospital willingly or not
|
|||
Leon going the to the hospital & persuading the to
heal him
|
10
|
+0
|
+0
|
Aeneste returning to the library
|
100
|
+3
|
+0
|
Lorri going to the hospital to be healed
|
10
|
+0
|
+0
|
Every one else except Aeneste getting arrested & going
quietly
|
5
|
+0
|
+0
|
Aeneste resisting arrest
|
15
|
+1
|
+0
|
Aeneste being incarcerated in the Caregivers temple
|
15
|
-5
|
+0
|
Whilst at the
temple
|
|||
Discovering they are all wanted criminals
|
20
|
-5
|
+20
|
Quirrel’s betrayal (Siskin)
|
20
|
-5
|
+0
|
Quirrel’s betrayal (Leon, Larifus)
|
10
|
-3
|
+0
|
Quirrel’s betrayal (every one else)
|
5
|
-1
|
+0
|
Being right about the Jumped up clerk (Brianne /
Querilstine)
|
15/10
|
+3/+1
|
+0
|
A chance to learn from the caregivers staff (all except
Aeneste)
|
20
|
+0
|
+0
|
Misc
|
|||
Being at the session in player (all Pc’s)
|
10
|
+1
|
+0
|
Lori – being a good Titan gnome
|
5
|
+1
|
+0
|
Session XVI –The Road to Vayham Part I
As ever the awards are per individual
Experience
|
Honour
|
Fame
|
|
The aftermath of
the Fight
|
|||
A Nesbit Moment (Aeltred)
|
5
|
-2
|
+0
|
A moment of control (Nesbit)
|
100
|
+0
|
+0
|
Aeltred diagnosing Dvorn
|
15
|
+1
|
+0
|
First aid on others (Aeltred, Lalia)
|
5
|
+0
|
+0
|
Sondan building the travois
|
10
|
+1
|
+0
|
Investigating the dead goblins and dogs
|
5
|
+0
|
+0
|
Scouting beyond the ambush (Lalia & Thans)
|
10
|
+0
|
+0
|
Telec undoing his error
|
5
|
+0
|
+0
|
Getting the patient home
|
5
|
0
|
+0
|
Back to the
Holdfast
|
|||
Liamar confirming the diagnosis
|
10
|
+0
|
+0
|
Taking a day of rest
|
5
|
+0
|
+0
|
Nyasse and Heradin and things magical
|
10
|
+0
|
+0
|
The Day After
|
|||
Preparing for the Journey
|
5
|
+0
|
+0
|
Trying to Persuade Heradin to come along (Aeltred)
|
10
|
+1
|
+0
|
Persuading Heradin to come along (Telec succeeded )
|
15
|
+0
|
+0
|
The Way West
|
|||
Cross country travel
|
5
|
+0
|
+0
|
Aeltred (scouting ahead)
|
5
|
+0
|
+0
|
Its strangely quiet out here (Sondan)
|
5
|
+0
|
+0
|
Little Thorpe
|
|||
Spotting the smoke (Aeltred)
|
5
|
+0
|
+0
|
Subsequent discussion of what to do
|
10
|
+0
|
+0
|
Telec following his curiosity
|
10
|
+1
|
+0
|
Aeltred sticking to his guns
|
10
|
+1
|
+0
|
Meeting the people form little Thorpe (all except Aeltred)
|
5
|
+0
|
+0
|
The sad tale of woe over dinner (all except Aeltred)
|
10
|
+0
|
+0
|
Meeting Myrinaris (people who can speak low Elven)
|
10
|
+0
|
+0
|
Meeting Myrinaris every one else (except Aeltred)
|
5
|
+0
|
+0
|
Meeting Myrinaris (Nyassor)
|
15
|
+0
|
+0
|
Discussions about what to do after hearing Myrinaris’s
tale & the examination of her evidence (all except Aeltred)
|
20
|
+0
|
+0
|
The decision to carry on west (all except Aeltred)
|
5
|
-1
|
+0
|
Travelling Further
West
|
|||
Seeing every one alive the next day (Aeltred)
|
15
|
+0
|
+0
|
Myrinaris sneaking into the group
|
15
|
+0
|
+0
|
Spotting the Goblin tracks (Aeltred)
|
5
|
+0
|
+0
|
Aeltred & Lalia scouting
|
5
|
+0
|
+0
|
The Skirmishes with
Goblins
|
|||
Spotting the goblins (Aeltred Lalia)
|
5
|
+1
|
+0
|
Coming up with a plan
|
5
|
||
Getting into a position to ambush them successfully
|
5
|
+0
|
+0
|
Fighting the goblins with the loot wagons
(Sondan, Telec Aeltred, Lalia, Fawlit & Nyassor)
|
22
|
+0
|
+0
|
Every one else following up
|
5
|
+0
|
+0
|
Sondan Taking the Arrow
|
10
|
+0
|
+0
|
Wanting to get even (Sondan)
|
10
|
+1
|
+0
|
Finishing off the Toped ones (Lalia)
|
5
|
+1
|
+0
|
Looting the Bodies (Lalia)
|
5
|
+1
|
+0
|
Realizing the goblin activities where all interconnected some how
|
5
|
+1
|
+0
|
Examining the carts after the goblins where driven off
|
5
|
+0
|
+0
|
Sondan’s grim discovery
|
5
|
-1
|
+0
|
Persuading Nyasse and Heradin to use their precious horses
and ponies to haul the carts
|
5
|
+0
|
+0
|
Fighting the Goblins at the ford (Sondan, Fawlit, Telec, Lalia,
Aeltred)
|
13
|
+0
|
+0
|
Looting the bodies (Lalia and Thans)
|
5
|
+1
|
+0
|
Crossing the M’Alvern stream at the little ford
|
10
|
+0
|
+0
|
Surveying the scene & realising it was going to take
more to get into town than paying the toll and striding through the gates
|
5
|
-5
|
+0
|
The first Sight of the
town
|
|||
Scouting ahead ( Lalia, Aeltred)
|
5
|
+1
|
+0
|
Moving up on the resting goblins without alerting them
|
5
|
+0
|
+0
|
Planning the attack
|
5
|
+0
|
+0
|
Misc awards
|
|||
Aeltred being Sceptical & pessimistic thought out
|
10
|
+0
|
+0
|
Nursing Dvorn (Aeltred, Lalia, Nyasse)
|
15/10/5
|
+0
|
+0
|
Sondan being a good soldier
|
5
|
+0
|
+0
|
Pushing up Telec’s reputation (Aeltred)
|
5
|
+0
|
+0
|
Ignoring Aeltred (all)
|
5
|
+0
|
+0
|
Nyassor & Myrinaris
|
5
|
+0
|
+0
|
An Urban Interlude part 5 – rats, attrition and an evil cult confronted
Experience
|
Honour
|
Fame
|
|
The room of
stenches
|
|||
Searching for the way out (Larifus Siskin Lori Leon)
|
5
|
+0
|
+0
|
Finding the decoration under the slime (Larifus)
|
5
|
+1
|
+0
|
Working out what it meant ( Siskin)
|
5
|
+1
|
+0
|
Ambushed
|
|||
Slaying the rats
and the bullies
|
37
|
+1
|
+0
|
Larifus and the friendly fire incidents
|
10
|
-5
|
+0
|
Larifus Not getting stuck in
|
5
|
-2
|
+0
|
With Fists flying(Aeneste)
|
10
|
+1
|
+0
|
Drawing the rats onto her self (Esme)
|
15
|
+1
|
+0
|
Taking one for the team (Esme Aeneste)
|
5
|
+1
|
+0
|
Nyadryn failing to stop Esme getting involved again
|
5
|
-1
|
+0
|
Nyadryn going berserk after Esme went down
|
15
|
-3
|
+0
|
Siskin – Most successful
fighter award
|
5
|
+1
|
+0
|
First aid after the fight (Brianne)
|
10
|
-3
|
+0
|
Groin stomping (Lori)
|
10
|
+3
|
+0
|
The Composting room
|
|||
Slaying The massive centipede (Brianne, Siskin, Leon &
Lori)
|
73
|
+1
|
+0
|
First Aid after the fight (Brianne)
|
10
|
-1
|
+0
|
Braving the composting room (all exempt Querilstine )
|
5
|
+0
|
+0
|
Thinking of using the torches to drive back the other
vermin (Leon)
|
5
|
+0
|
+0
|
Braving the composting room (Querilstine )
|
10
|
-3
|
+0
|
Taking the lead in entering the rats tunnels when gravely
wounded (Lori)
|
15
|
+1
|
+0
|
Slaying the Oliphant Rat (Brianne, Siskin, Leon)
|
31
|
+1
|
+0
|
Attempting to aid Lori (Brianne)
|
5
|
-1
|
+0
|
Aiding Lori (Aeneste)
|
5
|
+1
|
+0
|
Miscellaneous role playing
|
|||
Being very timid (Larifus)
|
0
|
-3
|
+0
|
Being at the session in player Leon, Lori, Larifus, Siskin
|
10
|
+1
|
+0
|
Lori being stupid brave
|
20
|
+2
|
+0
|
Being recklessly brave
|
10
|
+1
|
+0
|
An Urban interlude part 4 - rats, rats more rats and yet more rats
Experience
|
Honour
|
Fame
|
|
In the Abattoir
|
|||
Scouting and planning
|
10
|
+0
|
+0
|
Launching the attack
|
0
|
+1
|
+0
|
Larifus mighty throw
|
10
|
+1
|
+0
|
Leon’s mighty blow
|
10
|
+1
|
+0
|
Slaying the rats
|
41
|
+1
|
+0
|
Larifus dead bodies are squishy
|
5
|
-1
|
+0
|
Briana doing first aid
|
15
|
-1
|
+0
|
The fighting pit
|
|||
Tracking the route of the corpses
|
5
|
+0
|
+0
|
Siskin’s charge (bull rush)
|
10
|
+3
|
+0
|
Fighting the beggars
|
8
|
+0
|
+0
|
Siskin’s ricochet
|
5
|
+1
|
+0
|
Realising they might surrender
|
5
|
+0
|
+0
|
Rescuing the tanners apprentice
|
10
|
+1
|
+0
|
Interrogating the beggars (Quelsteine)
|
20
|
+1
|
+0
|
Interrogating the beggars every one else
|
5
|
+0
|
+0
|
Not putting the beggars down the pit
|
5
|
+1
|
+0
|
Rescuing the other captives
|
5
|
+2
|
+0
|
Interrogating the former captives
|
5
|
+0
|
+0
|
Being suspicious of Aeneste
|
5
|
-1
|
+0
|
The drink (Larifus)
|
10
|
+5
|
+0
|
Not forgetting the torches (Leon)
|
5
|
+0
|
+0
|
Pressing on
|
|||
Braving the composting room (Quelsteine)
|
10
|
-1
|
+0
|
Braving the composting room every one else
|
5
|
+0
|
+0
|
The festering pits
|
|||
Entering the room despite the stench
|
5
|
+1
|
+0
|
Searching for the secret exit
|
5
|
+0
|
+0
|
Investigating the covered pits
|
5
|
+0
|
+0
|
Miscellaneous role
playing
|
|||
Fighting with cunning
Quelsteine,
Larifus
|
5
|
+1
|
+0
|
Fighting with reckless valour Esme, Siskin
|
5
|
+1
|
+0
|
Siskin being cheerfully chaotic
|
15
|
+1
|
+0
|
Esme and Nyadryn show
|
10
|
+0
|
+0
|
Nyadryn being Chivalrous
|
5
|
+2
|
+0
|
An Urban Interlude Part Three – It’s found to be not as simple as it looked and then it all goes horribly wrong in quite unexpected ways
Experience
|
Honour
|
Fame
|
|
Dealing with the rat
|
|||
Fighting the Massive rat
Esme, Nyadryn, Leon & Siskin
|
23
|
+1
|
+0
|
Siskin Sticking a mighty
blow
|
20
|
+3
|
+0
|
Fighting the Massive rat, Quirrel
|
5
|
+0
|
+0
|
Fleeing Larifus
|
5
|
-3
|
+0
|
Sitting out Briana & Quelsteine
|
5
|
-1
|
+0
|
Afterwards
|
|||
Moving the rat (Leon)
|
5
|
+0
|
+0
|
Examining the rat Esme, Nyadryn, Leon & Siskin
|
5
|
+0
|
+0
|
Examining the rat & identifying it (Quirrel)
|
15
|
+1
|
+0
|
Recovering Siskin’s Sword (Leon)
|
0
|
+1
|
+0
|
Heading onwards
|
|||
Carefully exploring the rat tunnels (Siskin & Larifus )
|
15
|
+1
|
+0
|
Into the unexpected sewer (Siskin & Larifus)
|
15
|
+1
|
+0
|
Finding the safe route around the rotting vegetation in
the dump room (Larifus & Siskin)
|
75
|
+0
|
+0
|
Stealthy exploration o the rest of the complex
|
5
|
+1
|
0
|
Staying behind
|
|||
Attempting to recruit Briana & Quelsteine (Quirrel)
|
5
|
+0
|
+0
|
The argument with Quelsteine (Quirrel & Quelsteine)
|
10
|
-1
|
+0
|
Briana takes sides
|
5
|
+0
|
+0
|
Weapons get drawn (Briana, Quelsteine, Leon & Quirrel
|
5
|
-1
|
+0
|
Quirrel storms off with Leon following
|
5
|
+0
|
+0
|
Everyone else in the room is wondering what kicked off
(Esme, Nyadryn)
|
5
|
+0
|
+0
|
Leon & Quirrel come up with a plan
|
10
|
+1
|
+0
|
Quirrel’s bad &
good day
|
|||
Discussions with the Angry Farmers
|
5
|
+0
|
+0
|
Dodging the Angry farmers in the cellar
|
75
|
+3
|
+0
|
Being chased down the street & not getting caught &
beaten up
|
75
|
+3
|
+0
|
Enter the guard
|
5
|
+0
|
+0
|
Persuading the Guard to arrest the angry farmers
|
15
|
+1
|
+0
|
Telling the guard
about the Tunnel the spies and the threat to the town
|
20
|
+5
|
+0
|
Recommending collapsing the house to block the tunnel
& protect the town to the captain of the guard
|
20
|
+5
|
10
|
Going to Report to the office
|
5
|
+0
|
0
|
The row with Bevan & getting Sacked
|
5
|
-3
|
0
|
“killing all the Traitors”
|
469
|
+0
|
0
|
Mean while down below
|
|||
Leon Returns (Leon, Esme, Nyadryn, Quelsteine & Briana
|
5
|
+0
|
0
|
Siskin & Larifus return and report back
|
5
|
+0
|
+0
|
A discussion follows as to what to do next
|
5
|
+0
|
+0
|
Trying to leave the smugglers den only to realise both the
ends of the passage have been blocked off
|
5
|
+0
|
+0
|
Leon being very upset
|
15
|
+0
|
+0
|
Discussion as to the alternatives
|
5
|
+0
|
+0
|
Traversing the Rat tunnels (all except Siskin & Larifus
who have already)
|
5
|
+0
|
+0
|
Into the unexpected sewers (all except Siskin & Larifus
who have already)
|
5
|
+0
|
+0
|
Looking for a way out & investigating the grate in the
vegetable dump room (all except Quirrel who is elsewhere)
|
15
|
+0
|
+0
|
Discussing what to do next
|
5
|
+0
|
+0
|
Miscellaneous
|
|||
General Role playing all Pc’s with Players present (not
Leon or Briana)
|
15
|
+0
|
+0
|
Esme for rescuing the situation after Quirrel left
|
25
|
+1
|
+0
|
Siskin in character piece for previous session
|
50
|
+0
|
+0
|
Quelsteine – his part in the argument with Quirrel
|
50
|
+5
|
+0
|
An Urban Interlude part two a simple eviction job
experience
|
honour
|
fame
|
|
The Mission
is given out
|
|||
Quirrel and his boss
|
10
|
+0
|
0
|
Recruiting Leon (Quirrel &
Leon)
|
10
|
+0
|
0
|
Recruiting Siskin (Quirrel
& Siskin)
|
15
|
+1
|
0
|
Recruiting Nyadryn (Quirrel & Nyadryn)
|
10
|
+0
|
0
|
Recruiting Larifus (Quirrel & Larifus)
|
5
|
+0
|
0
|
Going to the house &
initial investigations
|
|||
Searching the house – ( Quirrel, Siskin Nyadryn, Esme, Larifus
& Leon)
|
5
|
+0
|
+0
|
Quirrel taking command
|
5
|
+0
|
+0
|
Persuading the refugee farmers wife to leave the house
|
15
|
+1
|
+0
|
Finding the Secret door in the Cellar (Quirrel, Siskin Nyadryn, Esme, Larifus & Leon)
|
10
|
+0
|
+0
|
Quirrel finding the “Trap”
|
10
|
-3
|
+0
|
Reporting Back
|
|||
Reporting back to his boss (Quirrel)
|
10
|
+1
|
+0
|
Further
investigations whilst Quirrel was away
|
|||
Deciding to ignore Quirrel’s orders (Siskin)
|
10
|
+1
|
+0
|
Going along with Siskin (Nyadryn, Esme, Larifus & Leon)
|
5
|
+0
|
+0
|
Exploring the tunnel all the way to the end (Siskin
Nyadryn, Esme, Larifus & Leon)
|
5
|
+0
|
+0
|
Siskin & Larifus opening up the end of the tunnel &
exploring the copse
|
10
|
+1
|
+0
|
Esme egging them on
|
5
|
+0
|
+0
|
Leon
going to report to the south gate guard that the tunnel had been opened
|
10
|
+1
|
+0
|
Siskin & Larifus considering going sheep hunting
|
5
|
+0
|
+0
|
Leon
fetching the guard to secure the
Tunnel exit
|
10
|
+1
|
+0
|
Siskin & Larifus not getting arrested
|
10
|
+1
|
+0
|
Thievish tricks –
Quirrel’s return
|
|||
Robbing the inhabitants of the house (Quirrel)
|
15
|
+1
|
+0
|
Further
investigations after Quirrels return
|
|||
Finding the secret door
|
5
|
+1
|
+0
|
Investigating beyond it
|
10
|
+0
|
+0
|
Locks & dealing with the locked door
Esme Siskin & Larifus
|
5
|
+0
|
+0
|
Locks & dealing with the locked door
Nyadryn
|
10
|
+0
|
+0
|
Some of the
inhabitants return
|
|||
Enter Quelsteine & Briana
|
10
|
+0
|
+0
|
Ignoring the sign on the door Briana
|
5
|
+0
|
+0
|
Following every one else in Quelsteine & Briana
|
5
|
+0
|
+0
|
Exploring the tunnel & Outer room (Quelsteine & Briana)
|
5
|
+0
|
+0
|
The locked room
|
|||
Siskin searching the room
|
10
|
+1
|
+0
|
Every one else (Nyadryn, Esme, Larifus & Leon)
|
5
|
+1
|
+0
|
Enter Quelsteine & Briana
|
5
|
+0
|
+0
|
Enter Quirrel carefully
|
5
|
0
|
+0
|
Every one for the meeting not becoming a fight
|
10
|
+1
|
+0
|
Looking at the magic circle Briana
|
10
|
+1
|
+0
|
Siskin wandering off
|
10
|
+1
|
+0
|
Siskin appropriate use of luck points
|
5
|
+0
|
+0
|
Moving on & OOH! Look monsters all
|
5
|
+0
|
+0
|
General role
playing
|
|||
Siskin for being so beautifully random & cheerfully
chaotic
|
20
|
+1
|
+0
|
Walrus for fast talking the GM about the natural 99 he
rolled whilst Quirrel was searching the squatters bedding for coins
|
0
|
+1
|
+0
|
Leon’s
Braggadocio
|
10
|
+1
|
+0
|
Character generation bonus Quelsteine & Briana
|
25
|
+0
|
+0
|
Esme being loud and enthusiastic
|
5
|
+1
|
+0
|
An Urban Interlude part one the gathering storm
all awards are individual
Setting the scene
|
experience
|
honour
|
fame
|
Vayham about
the town
|
0
|
+0
|
+0
|
Introducing our hero’s
|
|||
Leon
|
0
|
+0
|
+0
|
Quarrel
|
0
|
+0
|
+0
|
Nyadryn
|
0
|
+0
|
+0
|
Recent events
|
|||
The changes
these have caused
|
0
|
+0
|
+0
|
The characters
reactions to them
|
0
|
+0
|
+0
|
General role playing
|
|||
Misc (all)
|
15
|
+0
|
+0
|
This is the
start of another thread to the story brought forward because of unexpected
player absence but not unplanned as I am sure you will se form all the writing
on Vayham
Episode XV – Maters of comparative Religion and
a nasty little skirmish in the woods
As usual all awards
are individual
At the holdfast
|
Experience
|
Honour
|
Fame
|
Talking to the
master weapon smith
|
|||
(& commissioning
the weapons)
|
05
|
+0
|
+0
|
Discussions
about Magic weapons
|
|||
(The elf bane
arrow heads, in particular)
|
05
|
+0
|
+0
|
Talking with
Nyassor
|
|||
(About the
tracks in the woods)
|
10
|
+0
|
+0
|
General
discussions of what to do next
|
05
|
+0
|
+0
|
Discussing the
limitations of the translate spell
|
|||
All player
characters
|
05
|
+0
|
+0
|
Heradin
|
15
|
+1
|
+0
|
Trying to Help Americ
|
|||
Deciding to
help Americ (all good characters)
|
05
|
+1
|
+0
|
Discussing the
religion of elsewhere with Nyassor
|
|||
Aeltred
|
10
|
+0
|
+0
|
Telec &
Liamar
|
25
|
+1
|
+0
|
Planning the
attempt
|
|||
(Telic,
Aeltred, Liamar, Nyassor)
|
10
|
+1
|
+0
|
Attempting to
convert Americ
|
|||
Telec
|
15
|
-3
|
+0
|
Liamar
|
20
|
+2
|
+0
|
Resisting the
conversion, Americ
|
50
|
+2
|
+0
|
What every one else was doing
|
|||
Talking
Wizardry & Horses (Heradin & Nyasse)
|
15
|
+0
|
+0
|
General
carousing (Dvorn, Fawlit)
|
05
|
+0
|
+0
|
Checking the
guard Sondan,
|
10
|
+0
|
+0
|
Dealing with the goblins who have returned
|
|||
Initial
planning (all the pc’s) Nyassor and Sondan
|
05
|
+0
|
+0
|
Scouting
(Aeltred)
|
10
|
+1
|
+0
|
Scouting
(Lalia & Thans)
|
05
|
+0
|
+0
|
Planning the
Ambush Aeltred
|
05
|
+0
|
+0
|
Planning the
Ambush Telec
|
10
|
+0
|
+0
|
Setting the
Ambush
|
05
|
+0
|
+0
|
Volunteering
to be bait Telic, Dvorn, Fawlit
|
05
|
+1
|
+0
|
Slaying and
defeating the Goblins and their dogs
|
|||
All except
Heradin
|
58
|
+0
|
+0
|
Special
actions – Dvorn’s beheading crit
|
10
|
+2
|
+0
|
Special
actions – Telec’s fumble hitting Aeltred
|
10
|
-1
|
+0
|
Special
actions – Dvorn suffering a crippling crit
|
20
|
-2
|
+0
|
Heradin dozing
off and missing the show
|
10
|
-2
|
+0
|
Miscellaneous & general awards
|
|||
All round good
roleplay
|
10
|
+0
|
+0
|
Telec’s
growing leadership
|
05
|
+1
|
+0
|
The second phase of the campaign against the goblins begins with a nasty grubby little ambush and where it goes next is any ones guess. None of the player characters levels though a couple of them should do next session but quietly in the background Liamar reaches second level
Episode XIV a battle won but the war is not
over – the worries of the Holdfast & Shopping.
As usual all awards
are individual
Event
|
Experience
|
Honour
|
Fame
|
The meeting at the holdfast
|
|||
Aetlred taking a mulligan last session which I
forgot (GM failure)
|
-10
|
+0
|
|
Aeltred’s player
reminding me of the above
|
10
|
+2
|
+0
|
Discussions &
planning (all)
|
10
|
+0
|
+0
|
Aetlred talking to
Nyassor & discovering he also speaks a sort of high Elven
|
10
|
+0
|
+0
|
Finding out what the
villagers need
|
5
|
+1
|
+0
|
Agreeing with Liamar
& Violet to compensate the villagers loss from the Pel Brolenonese coin
|
5
|
+1
|
+1
|
The journey south
|
5
|
+0
|
+0
|
The faire at A’Rakham Manor
|
|||
Going to recover the
ogre skull from the taxidermist
|
5
|
+0
|
+1
|
Exploring the faire
|
5
|
+0
|
+0
|
Visiting the inn
|
|||
Associating with a
Half ork (all except Fawlit)
|
0
|
-3
|
+0
|
Fawlit’s humiliation
|
0
|
-5
|
+0
|
Sticking up for a
comrade (all)
|
10
|
+1
|
+1
|
Lalia taking a dip
in a coin pouch
|
10
|
+1
|
+0
|
Sondan to the rescue
(Sondan)
|
10
|
+1
|
+0
|
Sondan to the rescue
(Lalia)
|
10
|
-2
|
+0
|
The tavern tent
|
|||
Sondan making Lalia
buy a round
|
10
|
+1
|
+0
|
Lalia being made to
buy a round
|
10
|
-1
|
+0
|
Fawlit getting a
free drink (no one buys half Orks drinks & an alcoholic getting free drinks in general)
|
5
|
+1
|
+0
|
General carousing
and socializing (all)
|
5
|
+0
|
+0
|
The protégé’s do their own thing(s)
|
|||
Fawlit getting blind
drunk and passing out under a wagon
|
10
|
+0
|
+0
|
Dvorn spreading his
legend (Dvorn)
|
10
|
+1
|
+2
|
Dvorn spreading his
legend (all else)
|
0
|
0
|
+1
|
Sondan talking to
the mercenaries passing through and for hire
|
10
|
+0
|
+0
|
The hog Roast
|
|||
General feasting and
festivities
|
5
|
+0
|
+0
|
Aetlred thinking of
D’rek & cadging a bed for the night
|
10
|
+0
|
+0
|
Meeting up with an old friend
|
|||
Visiting D’rek (all PC’s
including D’rek)
|
10
|
+0
|
+0
|
A good party and
talk about old times (D’rek & the Pc’s)
|
5
|
+0
|
+0
|
Telec Bringing up
the subject of superior weapons with D’rek
|
5
|
+0
|
+0
|
D’rek giving the
company some of his good steel bar stock for old times sake
|
15
|
+1
|
+0
|
Shopping
|
|||
Getting the goods
for the holdfast
|
10
|
+1
|
+0
|
Looking for superior
armour
|
5
|
+0
|
+0
|
Looking for superior
weapons
|
5
|
+0
|
+0
|
Haggling ( we need a
salesman)
|
5
|
+0
|
+0
|
Remembering the need
for a pack animals
|
5
|
+0
|
+0
|
Building the legend
|
|||
Hiring the traveling bard to tell the companies tale so far
|
5
|
+0
|
+1
|
Telec suggesting
using the bard to spread the companies fame
|
5
|
+0
|
+1
|
Paying The wandering
bard to spread the tale of the ogre
& the fell table & so the companies fame
|
5
|
+1
|
+1
|
Back to the Holdfast.
|
|||
Heradin Packing the
pony train
|
5
|
+0
|
+0
|
The journey north
|
5
|
+0
|
+0
|
Miscellaneous & role playing awards
|
|||
General role play
(all including D’rek)
|
10
|
+0
|
+0
|
Thans dwarves are
better award
|
5
|
+1
|
+0
|
Telec’s leadership
|
5
|
+1
|
+0
|
Aetlred & Lalia
squabbling
|
5
|
+0
|
+0
|
Not that action
packed an episode over all but very much the lull before the next storm. No one has levelled or will do for several
sessions at this rate and very little honour was either gained or lost as a
result
Episode XIII – A victory the goblins defeated at least for now
As ever
the experience and honour awards are per individual
Formulating
a Plan
Discussions
of what to do 10 +0
Telec
coming up with a plan & every one else agreeing 20 +1
Further
into the caves
Scouting
– Thans 10 +1
Every one
else 05 +0
Dealing
with the crude pit trap Thans 05 +0
Discovering
the Ogre in ambush (Thans) 05 +1
Bringing
forth the Table fort of Doom 05 +0
Upgrading
the table fort (Sondan and Lalia) 05 +0
Fighting
the Ogre
Telec
strikes a mighty blow 20 +5
Telec
breaks the will of the goblin lord by words alone 50 +5
Thans
finishing off the ogre whilst it was stunned 10 +1
Aetlred
and Lalia for being in the fight 05 +1
Fawlit,
Dvorn for being in the fight 05 +0
Sondan
dodging certain death 10 +1
Slaying the
Ogre 24 +1
Defeating
the Goblin Sub chief his Bodyguard and Bullies
(Half the
experience they are worth) 31 +1
Looting
the leaders lair & pushing on
Lalia and
the locks 10 -1
Lalia and
Thans finding the hidden trap 10 +1
Recovering
the loot from the Hidden Dell 10 +1
Scouting
Thans 10 +1
Scouting
Lalia & Aetlred 5 +1
Every one
else 5 +1
Investigating
the direction of the Goblins escape
Violet
and Aetlred 10 +0
The
journey back to the Hidden Dell & onto the Holdfast
Preparation
and counter ambush drill – Violet Aetlred 20 +1
Preparations
and counter ambush drill all else) 10 +1
Events at
A’Rakham manor
Making an
entrance to the Fair at A’Rakham 10 +0
Lalia
spotting the pickpockets working the crowd 05 +0
Aetlred
arguing the deal with Lord of A’Rakham 10 +0
Thans
Telec and the Taxidermist 10 +0
The
flourish with the Ogres head 10 +1
Deciding
to leave the in when the “Grell” comments
about
Nyassor where over heard 10 -1
Getting
Bill out of the stables – Heradin 10 +1
Mission
objectives achieved
Getting
the captives and their stuff back to safety
All the
player characters 50 +1
Every on
else 25 +1
Defending
the honour of A’Rakham Manor 50 +1
Every on
else except Violet 25 +1
Clearing
the caves of goblins 25 +1
Down time
(Whilst
the others are training to level)
Nyassor
exploring the area around Holdfast 10 +0
Americ
desperately trying to commune with his god 10 -2
Violet
helping to get the Holdfast up and running 10 +1
Nyasse –
Liamar helping to get the Holdfast
up and
running 30 +1
Heradin
trying to learn the apprentice
&
journeyman spells on Zildor’s Scroll 70 +2
Transcribing
all three spells into his spell book 30 +1
General role play
All 50 +1
Telec being a good priest 15 +2
Dwarves are better award (Thans) 00 +1
Lalia being a good thief 00 +1
Aetlred being a good ranger 00 +1
Levels all the player characters are now
Third level and all but Heradin who did so only reached this level due to the
downtime awards for studying Zildor’s scroll & attempting to learn the
spells on it are fully trained, Heradin is only trained to level two.
All of the NPC protégés with the company
except Liamar are second level and fully trained Violet is still twelfth and
the Strangers fourth level
Fame the players have not done any thing
before worthy of gaining a Fame award but the return to A’Rakham and the
display of goblin heads as well as the ogres has given them the beginnings of a
reputation as hero’s so all of those present in A’Rakham get a Fame award of
+10
Fawlit & Dvorn have levelled to second level & it looks certain that all the Pc's except for Heraldrin will hit third level during next session however that's where they will stop until some proper training is done
The
fight with the Goblins I had expected the previous session happened
but not quite in the way I had imagined and the session ends with the
prospect of at least a partial party kill a definite prospect.. its all
to play for next time.
No one levelled up this session though they might have had the expected fight with the Goblins actually happened.and it will just as soon as they get back on mission.
By this point the majority of the player characters are about half way to third level and Thans who started late is exactly second level having got exactly 400 experience points by the end of the session so all the main characters are the same level
Violet in case you are wondering is twelfth & was never originally intended to adventure with the party but to be more of a reward giver at the end of the adventure with the goblins & the giver of the next mission however player ineptitude required some flexibility shall me say
By this point the majority of the player characters are about half way to third level
Episode XII–
Some field rest and recuperation and wyrd stuff happens
The rescue
Getting the captives out of the pit 10 +0
Making sure the captives where as well
equipped as possible for the return to
safety 10 +1
Planning an escape strategy
Chaotic societies are participatory democracies 10 +0
Scouting – Lalia and Thans 20 +1
Lugging the Table fort through half a mile
of cave 05 +0
Seeing off the goblins at the gate 05 +0
Killing goblins 02 +0
Scouting further – Sondan and Aetlred 10 +1
Violet scouting after Aetlred vanished 05 +1
Sondan getting the blame for Aetlred
vanishing 05 -1
Discussions of where to go next 10 +1
In well out of his depth
All Alone in the dark (Aetlred) 10 -1
Some one else’s battle (Aetlred) 10 -2
Meeting Zildor (Aetlred & the
strangers) 15 +0
Aetlred doing first aid 10 +1
Aetlred taking charge & leading the strangers out 10 +1
Back in the Dwarf Hold
Finding a new way into the dwarf hold 10 +0
Breaking down the wall (Heradin &
Thans) 15 +1
Breaking down the wall (Fawlit & Dvorn) 10 +0
Breaking down the wall all others 05 +0
Exploring the dwarf hold (Violet) 05 +0
Heradin proposing the use of the dwarf inn
as a rest stop 10 +1
Examining Strange remains in the tribute
room
Heradin 20 +0
Telec 15 +0
All except Aetlred 05 +0
Shooting Aetlred (Violet) 00 -5
Meeting up with Aetlred and the strangers 05 +0
Telec proposing a Feast 20 +2
Feasting and relaxing at the Dwarven Inn 05 +1
Getting a good nights sleep all except
Aetlred 05 +1
Very bad dreams (Aetlred) 05 -1
Meetings in the night
Aetlred wanders off again 05 +0
Having the guts to wake up an Arch mage
(Aetlred) 10 +1
Discussions with Zildor (Aetlred) 20 +0
Getting Zildor to assist (Aetlred) 05 +1
The wizard’s comfortable chair (Aetlred) 10 +0
Looking for Aetlred in the morning
All except Aetlred 05 +0
Heradin reading Zildor’s scroll 10 +0
General role play
All 30 +2
Telec being a good priest 10 +2
Dwarves are better award (Thans) 00 +1
Lalia and Aetlred squabbling 05 +1
Episode XI – A
close run thing
Awards
are individual
The
battle continues
Killing goblins every one in the fight 62 +0
(not Heradin or Aetlred)
Still being standing at the end of the
fight 00 +5
(not Heradin Aetlred or Dvorn or Violet)
Violets charge 10 +1
Telec continuing to Tank 10 +1
Aetlred for persuading Heradin to help 10 +1
Heradin for entering the narrow hole again 10 -2
The Aftermath
Finishing off the fallen and looting
(Lalia & Thans) 10 +1
Aetlred first aid 30 +1
Violet, first aid and healing 20 +1
Securing the sleeping cave
(Sondan & Heradin) 10 +1
Exploring the side complex
General exploration
(Telic, & Heradin) 15 +1
General exploration
(Violet & Thans) 10 +0
General exploration
(Lalia) 05 +1
Lalia & the locks 20 +1
Standing guard outside
(Sondan, Fawlit) 05 +0
Thans & the Map 05 +1
Discovering the involvement of the cult
of the Pel Brolenones cult of the Overlord
with
the goblin raiders
(Telec,
Heradin, Thans, Lalia, Aetlred) 10 +0
Discovering the involvement of the cult
of the Pel Brolenones cult of the Overlord
with
the goblin raiders
(Violet) 20 +2
Stealing money from the Overlords cache
(Violet, Lalia) 00 +3
Stealing money from the Pel Brolenones
cache 00 +2
(Thans)
Aeltred’s first plan with tables 05 +1
Reaching the prisoners
Aeltred’s second plan with the tables 30 +2
Building the “table fort”
(Sondan, Lalia) 10 +1
Killing goblins 14 +0
The assault group
(Telec, Sondan, Thans, Dvorn, Fawlit) 10 +2
The shooting group
(Violet, Aetlred, Heradin, Lalia) 10 +1
Violets record breaking critical 10 +1
Reaching the Captives (major objective) 25 +5
General role play
All 20 +2
Dwarves are better award 00 +2
Lalia & Aetlred 00 +1
Sondan being a good soldier 00 +1
Fawlit & Dvorn have levelled to second level & it looks certain that all the Pc's except for Heraldrin will hit third level during next session however that's where they will stop until some proper training is done
Episode X
In the Dwarf Hold further explorations
All 10 +0
Back to the Goblins
Deciding to get on with the mission at hand +0 +1
Heradin re entering the narrow passage +5 -2
Aetlred and the gravel trap 10 -2
Aetlred and whack a ranger 10 -1
Aetlred some clever tactics 05 +0
Dvorn and Aetlred fighting the goblin guard 11 +0
A plan of attack
Thans and Fawlit on the rope 05 +1
Every one else on the rope (not Aetlred or
Heradin) 05 +0
Into the main camp
Lalia Scouting 10 +1
Thans Scouting 10 +1
Every one else (not Aetlred or Heradin 05 +0
The battle begins
Thans goes hunting 50 +1
Thans dealing with seven goblins 154 +2
Dvorn battle plan 10 +1
Telec The stand off 20 +1
Fawlit the stand off 20 +2
Dvorn the stand off 20 +3
Fighting the goblins – fighters 20 +1
Every one else fighting the goblins 20 +0
Telec-Tanking 10 +1
General role play
All 20 +1
All Multiclass fighters 10 +1
All other fighters 10 +2
Episode IX – A
Tactical withdrawal and some inter-party conflict
In the cave
Thans - Scouting the passage way 15 +1
Telec coming up with a plan 05 +1
All fighters for not pressing the attack 05 -1
Exiting the cave
Thans – going first 10 +1
Telec Aetlred & 10 +0
Every one else except Lalia 05 +0
A wild Halfling chase
Lalia 10 +1
Player characters 05 +0
Heradin & Thans looking at the plinth
and stairs 10 +0
Telec 05 +1
Blue on blue
Aetlred 30 -3
Lalia 15 +0
Heradin 10 +0
Exploring the sinkhole part one
Lalia & Thans 15 +1
A damp and uncomfortable night in the woods
followed by a cold breakfast
All except Telec 10 -1
Telec 10 +0
Exploring the sink hole part two
Lalia & Thans 15 +1
Lalia and the Pit 10 -1
Aetlre
& Telec and the pit 05 +1
Heradin going into a confined space 10 -2
Every one else not listed above 05 +0
The dwarf hold
Thans Breaking into the hold 10 +1
Examining the freeze in the entrance 10 +0
Thans Heradin in the “tribute corridor” 15 +1
Telec in the “tribute corridor” 20 -1
Every one else 05 +0
Searching the living areas all player
characters 10 +0
Lalia & the locks 10 +1
The tribute hall
Aetlred & Heradin 15 +1
Thans and Telic 10 +1
Every one else 05 +0
General role play
All 20 +1
Aetlred 10 +1
Lalia 15 +1
Thans nil +2
No one levelled up this session though they might have had the expected fight with the Goblins actually happened.and it will just as soon as they get back on mission.
Episode VIII The war begins in earnest
Scouting
Lalia 20 +1
Aetlred
& Violet 25 +1
Attack on
the watch tower
Aetlred 10 +1
Violet 5 +0
Evasion
All
except Lalia & Violet 10 +0
Lalia 0 +0
Violet
54 +1
Heradin - role play 5 +1
Returning along the ridge
Telec & Thans 20 +1
Every one else except Nyasse & Violet 10 +0
Descending the ridge
All
5 +1
Telec & Thans
8 +1
The fight in the eye cave
Fawlit 27 +1
Thans 25 +2
The aftermath of the fight
Aetlred 5 +1
Thans 5 +2
Telec 5 +0
General role play
All 10 +0
Thans nil +2
By this point the majority of the player characters are about half way to third level and Thans who started late is exactly second level having got exactly 400 experience points by the end of the session so all the main characters are the same level
Violet in case you are wondering is twelfth & was never originally intended to adventure with the party but to be more of a reward giver at the end of the adventure with the goblins & the giver of the next mission however player ineptitude required some flexibility shall me say
Episode VII an
unfortunate episode with spiders and preparations for war
An uncomfortable night
All except Lalia 10 -1
Lalia 10 +0
An unsatisfactory breakfast
All 10 -1
The cellar again
Telec Lalia and Harask 10 +0
Lalia finding the secret locations 0 +1
Lalia picking the chest of draws lock 10 +1
All looking through the papers and the maps
5 +0
Harask looking through the papers and the
maps 15 +1
Telec looking through the papers and maps 5 +0
Lalia and Harask not stealing any thing 5 -1
Scouting ahead
Aetlred 30 +1
An episode with spiders
Evading the spiders for a while 25 +1
The critical 0 +1
Putting up a good fight
5 +0
Violet the Paladin
Aetlred first encounter 5 +0
Telec first encounter 10 +0
Nyasse first encounter 0 +1
Every one else first encounter 5 +0
Aetlred from the subsequent discussions 6 +0
Nyasse from the subsequent discussions 10 -2
All from the subsequent discussions 5 +0
Misc role playing
All 15 +0
By this point the majority of the player characters are about half way to third level
Episode VI a Rude Awakening an exiting night &
what followed
All awards per character
The rude awakening continued
Aeltred’s - first aid 10 -1
Telec & Aetlred The argument with the
priest of life’s fire 15 +0
Aetlred Telec & Heradin misc role-play
in the inn with Nyasse 10 +0
Nyasse getting the point across 5 +2
Aetlred Telec & Heradin the Arrow Part
I 10 +0
Goblins!
Fewit & Aetlred each dealing with the
goblin raiders 10
+1
Heradin the Arrow Part 2 10 +2
The Mission
Taking on the mission all present except
Nyasse & Lalia 0 +1
In the woods
Aetlred Tracking the Raiders 20 +1
All others tracking the Raiders 20 +0
Lalia & Aetlred A game of Half Elf
& Halfling 25 +0
The Hidden Dell
Aetlred Initial exploration 10 +1
Every one else Initial exploration 10
+0
Aetlred & Telec The mysterious chapel 10 +0
Misc role play
All 15 +0
Episode V a journey restarted
All awards per character
Telec, Aetlred D’rek & Lalia breakfast
at the farm 10 +0
Telec, Aetlred D’rek & Lalia on the king’s
road 5 +0
At the inn during the day
Telec, Aetlred D’rek & Lalia arriving
at the inn 10 +0
Lalia & Hardin introduction & Role
play 10 +1
Telec, Aetlred introduction & Role play 10 +0
Altered mimicry in dwarfish 5 +1
D’rek getting a job 20 +1
At the inn in the evening
Lalia – pick pocketing attempt &
associated role playing 25 +2
Aetlred - pocketing attempt &
associated role playing 25 +1
Telec pocketing
attempt & associated role playing 25 +0
A rude awakening
Heradin, Telec & Aetlred 5 +0
Misc
Melias & Nameless passing through 15 +0
Episode IV Down the hole Part II
all awards are each character
Experience Honour
Working on the farm
All The discussion in the farm yard in the morning 20 +0
Telec, Aetlred D’rek & Lalia Yard work 20 +1
Aetlred Getting Evie to do something actually useful 10 +1
Down the hole
Telec, Aetlred D’rek & Lalia Down the hole (general delving 25 +0
Aetlred ( getting the skeletons before they got them) 10 +1
Telec, Aetlred D’rek & Lalia destroying the skeletons 33 +0
Telec, Aetlred D’rek & Lalia destroying the Skeletal magus 50 +1
Aetlred "strike mighty blow" 0 +2
Experience Honour
Working on the farm
All The discussion in the farm yard in the morning 20 +0
Telec, Aetlred D’rek & Lalia Yard work 20 +1
Aetlred Getting Evie to do something actually useful 10 +1
Down the hole
Telec, Aetlred D’rek & Lalia Down the hole (general delving 25 +0
Aetlred ( getting the skeletons before they got them) 10 +1
Telec, Aetlred D’rek & Lalia destroying the skeletons 33 +0
Telec, Aetlred D’rek & Lalia destroying the Skeletal magus 50 +1
Aetlred "strike mighty blow" 0 +2
Aetlred using the cloak broach to open the
gate 5 +0
Lalia picking locks & trap checking 15 +1
Misc
Telec, Aetlred D’rek & Lalia general role playing 20 +0
Lalia picking locks & trap checking 15 +1
Misc
Telec, Aetlred D’rek & Lalia general role playing 20 +0
down the hole & after
Episode III – Down the hole part I
Down
the hole
Altered & Telec exploring down the hole 20xp 0 honour
Altered Telec & D’rek Humouring the kid 0xp 1
honour
Altered & Telec Fighting the servitor
Skeleton 16xp 0 honour
Mean
while on the Road
Lalia, Nameless & Melias
10xp 0 honour
In
the Yard
Every one involved in the game 15xp +0 honour
Episode II – Trouble with Rats part II
Awards are each player
In
the Barn
Altered & Telec Fighting Rats 36xp
0 honour
Altered & Telec Exploring the Barn 10xp 0 honour
D’rek in the Farm Yard 10xp 0 honour
D’rek humouring the kid 0xp 1 honour
Rats
in the store
Altered, Telec & D’rek Fighting Rats 24xp 0
honour
Altered, Telec & D’rek Fumigating the
store 20xp 1
honour
The
Basket in the woods
Finding & destroying the basket and the
last of the rats 20xp 1 honour
(Altered, Telec & D’rek)
Down
the hole
Altered, Telec & D’rek exploring down
the hole 20xp 0 honour
Miscellaneous Role playing over the session
15xp 0 honour
Episode I – Trouble with Rats Part I
Awards each player
Aetlred Telec & D’rek 15xp 1 honour
No comments:
Post a Comment