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Friday 3 October 2014

Some thoughts on converting Pathfinder creatures to HackMater

Since I am doing this quite a bit a the moment I thought  I would share some of my admittedly rather quick and dirty methods of doing it with you.

These rules apply to the unique stuff rather than to the creatures both systems share an Orc etc is an Orc even if you do need to adjust the numbers as an Orc in HackMaster is a nastier prospect than one in Pathfinder and I might consider swapping it out for say a goblin in low level adventures.

Starting with the Pathfinder stat block


Animated Object (Large) - created with Hero Lab®



The skeleton locked within rattles as this animated cage lurches forward on chain legs in search of new prisoners.


Animated Object (Large)    CR 5

XP 1,600

Male animated object (large) (Pathfinder RPG Bestiary 14)

N Large construct

Init -1; Senses darkvision 60 ft., low-light vision; Perception -5


Defense


AC 14, touch 8, flat-footed 14 (-1 dexterity, +6 natural, -1 size)

hp 52 (4d10+30)

Fort +1, Ref +0, Will -4

Defensive Abilities hardness 5; Immune construct traits


Offense


Speed 30 ft.

Melee slam +9 (1d8+9)

Space 10 ft.; Reach 10 ft.


Statistics


Str 22, Dex 8, Con —, Int —, Wis 1, Cha 1

Base Atk +4; CMB +11; CMD 20


Ecology


Environment Any

Organization Solitary, pair, or group (3-12)

Treasure None


Special Abilities


Darkvision (60 feet) You can see in the dark (black and white vision only).

Hardness 5 Subtract Hardness from damage done.

Immunity to Ability Damage Immunity to ability damage

Immunity to Ability Drain Immunity to ability drain

Immunity to Bleeds You are immune to bleeds.

Immunity to Death and Necromancy effects You are immune to Death and Necromancy effects.

Immunity to Disease You are immune to diseases.

Immunity to Energy Drain Immune to energy drain

Immunity to Exhausted You are immune to the exhausted condition.

Immunity to Fatigue You are immune to the fatigued condition.

Immunity to Mind-Affecting effects You are immune to Mind-Affecting effects.

Immunity to Non-lethal Damage You are immune to Non-Lethal Damage

Immunity to Paralysis You are immune to paralysis.

Immunity to Poison You are immune to poison.

Immunity to Sleep You are immune to sleep effects.

Immunity to Stunning You are immune to being stunned.

Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.


Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.
The skeleton locked within rattles as this animated cage lurches forward on chain legs in search of new prisoners.
--------------------
Animated Object (Large)      CR 5
XP 1,600
Male animated object (large)  (Pathfinder RPG Bestiary 14)
N Large construct
Init -1; Senses darkvision 60 ft., low-light vision; Perception -5
--------------------
Defense
--------------------
AC 14, touch 8, flat-footed 14 (-1 dexterity, +6 natural, -1 size)
hp 52 (4d10+30)
Fort +1, Ref +0, Will -4
Defensive Abilities hardness 5; Immune construct traits
--------------------
Offense
--------------------
Speed 30 ft.
Melee slam +9 (1d8+9)
Space 10 ft.; Reach 10 ft.
--------------------
Statistics
--------------------
Str 22, Dex 8, Con —, Int —, Wis 1, Cha 1
Base Atk +4; CMB +11; CMD 20
--------------------
Ecology
--------------------
Environment Any
Organization Solitary, pair, or group (3-12)
Treasure None
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white vision only).
Hardness 5 Subtract Hardness from damage done.
Immunity to Ability Damage Immunity to ability damage
Immunity to Ability Drain Immunity to ability drain
Immunity to Bleeds You are immune to bleeds.
Immunity to Death and Necromancy effects You are immune to Death and Necromancy effects.
Immunity to Disease You are immune to diseases.
Immunity to Energy Drain Immune to energy drain
Immunity to Exhausted You are immune to the exhausted condition.
Immunity to Fatigue You are immune to the fatigued condition.
Immunity to Mind-Affecting effects You are immune to Mind-Affecting effects.
Immunity to Non-lethal Damage You are immune to Non-Lethal Damage
Immunity to Paralysis You are immune to paralysis.
Immunity to Poison You are immune to poison.
Immunity to Sleep You are immune to sleep effects.
Immunity to Stunning You are immune to being stunned.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.

Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.

as you can see the stat block for the animated cage was taken form hero lab

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