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Saturday 4 October 2014

Nasty stuff from the northlands


Artefacts recovered from the wastes 

Descriptions 

These weapons are largely named for the noise they make when discharged all are very simple to use once mastered and fire horrendously fast compared with just about every other weapon in the game. Most are ranged and are largely assumed to be magic of an unknown typeThey also have the capacity to utterly terrify even the boldest Kethian tribes man on sight and are taboo with them to a level that worked even conventional worked metal is not.The names given are either descriptive or in some way onomatopoeic based on  the sound it makes when discharged.

It is also important to note that whilst these may all appear to be in some way enchanted and analogous to the wands arcane spell casters make on occasion none of them  detect as in any way magical appearing entirely mundane in all such divinations, they are also to all intents and purposes indestructible in normal use much as a +5 piece of equipment is.

BzzCrack
resembles a for shortened and rather stubby cross bow without a span  made of some entirely of some light weight metal it is feature less externally except for an arrow shaft diameter hole in the face where the span  on the cross bow if it where a cross bow would be attached. This goes about three inches into it and then stops. If is can be discharged and not all of them can it as many are either inert when found or become so after a few discharges. This seems to require a steady pressure on the place where a cross bow trigger would be ant the taking up of a shooting stance, there is no trigger and it active the device discharges with a soft buzz  then a load crack. what it discharges is unclear as it is in most conditions invisible thought after several discharges the area of the hole becomes warm and some have reported that it shows as a ray of light would in a dusty or smoky environment. Whatever it is seems to burn its target and largely ignores any sort of armour beyond burning or melting  a neat hole in it of similar dimensions to that of the hole in the span end of the item. One thing is certain its discharge has a devastating effect on flesh appearing to leave deeply burned locally to the strike and almost cooked beyond that. There are some reports of lightning arcing all over metal armour but those few sages who have heard of these things and Kethian folk lore discount this. There seems to be no way of reloading the thing or of telling how many times it can be discharged before becoming inert. 

Distance (ft) Attack Die
5 - 80 d20p
81 - 140  d20p-4
141 - 190 d20p-6
191 - 250 d20p-8
250+         d20p-10

These might seem low but the item has no way of sighting it except looking along its length as is as such no more accurate than a crossbow.

GM note when found the item has 2d6p charges but don't tell the player.

Fzattt
a much shorter and in parts slimmer item resembling in many ways a stubby wand with a slight asymmetric kink in unlike the former it is not clear where the thing discharges from and some have reported discharging it at themselves as a result. fortunately the effects of the discharge are non lethal but do cause the target to become slowed or even stunned. As before the discharge is not visible though some with  low light vision report a faint bluish flash in complete darkness as the discharge strikes its target.

The mechanical effect is to attempt to force a ToP check with the discharge causing 2d10p points of virtual damage for this purpose.the effect on the target depends on the result of the check.

Mechanically any hit add a +1 to the speed of any action in progress and may cause spell mishaps other than that the normal rule for trauma apply except that the strike is not particularly painful having a numbing effect. Multiple hits stack and can cause fatal results on rare occasions but most just increase the time to recover

Distance (ft) Attack Die
5 - 30 d20p
31 - 50 d20p-4
51 - 70 d20p-6
71 - 100 d20p-8
100+       d20p-10

Spitter 
Of all the Artefact weapons  one is the most compensable in that it seems to shoot a projectile of very hot and possibly initially molten metal. That said the source of the metal it shoots and the method by which it shoots it are just as impenetrable as the other ones

Distance (ft) Attack Die
0 - 5  automatically its every one in the radius of  5' with a shower of hot metal droplets including the user armour does not protect and every one takes 1d4p 1 point wounds

5 - 30 d20p damage 2d6p+2d4p Dr of heavy metallic armour is doubled but the target also takes 1d4p 1 point wounds as above
31 - 50 d20p-4 damage 2d6p+1d4p
51 - 70 d20p-6 damage 1d6pp+1d4p  
71 - 100 d20p-8 damage1d6p


Combined  weapons table
Weapon
Name
Strength
Required
Skill Level
Damage
Shield Damage
Rate of fire
Weapon
Size
Max
range
Damage type
BzzCrack
Fzattt
Spitter
8
5
5
low
low
low
4d10
Special
Special 
2
nil
1d6p
3s
5s
5s
medium
small
small
500
120
100
E
E
P

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