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Tuesday, 26 August 2014

The Differences between the world of Against the Robots & the standard setting



  • Even more Humanocentric than normal
  • No humanoids none of the standard humanoid races are included
  • Fewer demihumans than are standard and no half races
  • Fewer intelligent races all round this includes intelligent non humanoid monsters
  • A different set of Gawds and associated priests even if some of them are quite similar such as the Bright One of the Dwarves and the Solmari and the Elk and the Eagle of the Kethians who are the Cathedral of Light, The Conventicle of the Great tree and the temple of the patient arrow, respectively with minor changes  as well as a whole new set of Gawds I am developing for the setting
  • Illiterate arcane spell users
  • Illiterate priests
  • A much less benign environment mother nature is also your foe and having survival skill and proper gear is vital
  •  Barbarians who are more superstitious about technology worked metals in particular than magic
  • More variation between human ethnicities in some game mechanics 
  • There is no slavery within the Varazzan empire and it only exists beyond its borders amongst the larger Kethian tribes  and the Jehenghii
  • The Varazzan culture is not fully feudal  it is more like that of the late Roman empire with nobles being land holders rather than warriors and the Empire does have a well trained standing army mostly Pole arm armed backed up with archers armed with powerful recurved bows. These are in turn backed up by local nobles household troops on the borders, where the noble title requires the retention of a number of trained warriors and civic and rural militias who will defended there patch. 
  • The more martial Religions of the Empire have fighting orders with the Bright order being the most prominent locally - The elite these fighting orders are the equivalent of knights and generally fight as heavy cavalry the rest as light cavalry or mounted infantry.
  • The Chief religions of the Empire as a whole are The Maker the Gawd of crafts and industry The Merchant the Gawd of  local Commerce  and The Trader the Gawd of roads and long distance commerce. The Emperor is the patron of the empire itself and is impart the deified version of the last Varazzan king and first emperor as well as in part a personification of the spirit of the empire as a whole
  • In addition to these there are numerous local religions particularly strong in this area are the Bright One which has a Dwarven and a Solmari cult the main difference being that the Solmari one is also the judge of the dead and the Dwarven version is not as well as the Elk of the Kethians and the Eagle of the Solmari and the Kethians Most farmsteads have a shrine to the Ploughman the Solmari Ammmarend agricultural Gawd but there are very few priests 

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