What befell Dvorn at the end of session XV
The crit that took
out Dvorn
3 extra damage dice; automatically
ToPed; [muscle tear; -3 Atk & -1 Speed (if primary side) or -3 Def (if
secondary);
-5 STR [all until healed]; permanent -1
Atk (if primary else -1 Def), -1/50 STR
Automatically ToPed:
Unlike a lesser injury that permits a Trauma Save, the wound resulting from the
critical hit is so agonizing that the recipient is automatically disabled and writhing
in pain. The duration of this condition is 120 seconds.
Muscle Tear: If a
tear is indicated, healing time increases by 50%.
Attack and/or Defense
Penalty: The listed value indicates the numerical penalty to-hit until the
wound has healed completely.” Fully healed” means that all ancillary effects
(such as muscle tears, torn ligaments or broken bones) have fully regenerated (either
by natural means or via specific clerical amelioration) and not mere hit point
restoration.
Speed Penalty:
The listed value indicates the numerical penalty applied to weapon speed until
the wound has healed completely. “Fully healed” means that all ancillary
effects (such as muscle tears, torn ligaments or broken bones) have fully
regenerated (either by natural means or via specific clerical amelioration) and
not mere hit point restoration.
Ability Score
Penalty: The wound negatively impacts the listed ability until such time as
the wound is fully healed. “Fully healed” means that all ancillary effects
(such as muscle tears, torn ligaments or broken bones) have fully regenerated (either
by natural means or via specific clerical amelioration) and not mere hit point
restoration.
It should be noted that no one is yet aware, in character of the severity of Dvorn's injury.which will cripple him if not treated promptly with the proper clerical magics none of which are to hand outside of Vayanham, incidently on of the reasons for the interlude being set there
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