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Friday, 25 April 2014

What befel Dvorn at the end of session XV

 What befell Dvorn at the end of session XV


The crit that took out Dvorn

3 extra damage dice; automatically ToPed; [muscle tear; -3 Atk & -1 Speed (if primary side) or -3 Def (if secondary);
-5 STR [all until healed]; permanent -1 Atk (if primary else -1 Def), -1/50 STR

Automatically ToPed: Unlike a lesser injury that permits a Trauma Save, the wound resulting from the critical hit is so agonizing that the recipient is automatically disabled and writhing in pain. The duration of this condition is 120 seconds.

Muscle Tear: If a tear is indicated, healing time increases by 50%.

Attack and/or Defense Penalty: The listed value indicates the numerical penalty to-hit until the wound has healed completely.” Fully healed” means that all ancillary effects (such as muscle tears, torn ligaments or broken bones) have fully regenerated (either by natural means or via specific clerical amelioration) and not mere hit point restoration.

Speed Penalty: The listed value indicates the numerical penalty applied to weapon speed until the wound has healed completely. “Fully healed” means that all ancillary effects (such as muscle tears, torn ligaments or broken bones) have fully regenerated (either by natural means or via specific clerical amelioration) and not mere hit point restoration.

Ability Score Penalty: The wound negatively impacts the listed ability until such time as the wound is fully healed. “Fully healed” means that all ancillary effects (such as muscle tears, torn ligaments or broken bones) have fully regenerated (either by natural means or via specific clerical amelioration) and not mere hit point restoration.

It should be noted that no one is yet aware, in character  of the severity of Dvorn's injury.which will cripple him if not treated promptly with the proper clerical magics none of which are to hand outside of Vayanham, incidently on of the reasons for the interlude being set there


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