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Sunday, 6 April 2014

Paladins of Non Lawful Good Religions Part II

Paladins of Non Lawful Good Religions Part II


Considerations of faiths from which they originate and the path they travel to reach the status.


The easiest group and the second most common are the Exemplars of the lawful neutral faiths these are remarkably similar to paladins coming up through the same path form fighter to knight of an order of knights adhering to that faith and thence when sufficiently honourable to Exemplar who is expected to act as the shinning example of the faith.

The following religions commonly produce Exemplars

The Founders Creation – though unlike the knightly orders who may stand for a particular city or nation stand to further the advance of civilization throughout Telene and are forbidden to get involved in such internecine struggles except in the  role of peace maker as war between civilized parties damages civilization. To help with this Exemplars often travel a long way form their original region of origin to avoid perceived conflicts of interest.

The Temple of Armed Conflict – are intended to be the supreme soldier melding intelligence wisdom and leadership in a perfect mix with extreme martial skill. They are typically mercenaries like the knightly orders from which they come and do not form permanent attachments to any particular cause but go from conflict to conflict. They are not bared form fighting each other any more than the knights of the order of the pike are or any priest or follower of the faith thought they are required to act most honourably during such conflicts.  

The other lawful neutral faiths have on occasion but since the religions in question are of a much less martial bent and support few if any knightly orders they are vanishingly rare. Generally arising only when the deity believes its interests most at dire risk in a region


Considerations of the abilities granted.


What granted abilities do they get well it varies from faith to faith but on the whole they resemble those of paladins quite closely all gain the ability to lay on hands thought the ability generally only works on those anointed into the faith and almost never on those of a chaotic bent. The few exemplars of temple of the three strengths ability to heal greatly exceeds that of both the others and of paladins being able also to cure diseases at a touch as well as close up wounds.

Other powers are rather more variable the exemplars of the temple of armed conflict gain a +1 bonus to their choice of attack speed, damage or defence with any weapon of their choice when they become such and may purchase the specialisations for any weapons as if they where knightly ones. Exemplars of the Founders creation can intimidate chaotic creatures as a paladin intimidates evil ones and may turn the adherents of chaotic gods as if they where undead like wise they are some what vulnerable to being turned in their stead by the priests of chaotic faiths but unlike the priests of evil faiths being able to turn paladins this is not wide spread knowledge. They have other granted powers as paladins do but this gives an idea of what they might have if you want to use them as protagonists in your game and which I will develop further when I want to include them directly in mine.

The nest article covers the powers of the Paladin of the free.

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