More Utility Magic
These are useful spells for the hybrid wizard or the thoughtful mage, none of them do damage and few have any direct or even indirect effect on a combatApprentice Spells
Amplify voice
Base SP Cost:30
Components: V, S,
Casting Time: 5 seconds
Range: Self
Volume of Effect: Self
Duration: 3d12p seconds
Saving Throw: not applicable
Additional Spell Point schedule: 5 to increase the time by 1d12p seconds 10 to double volume againThis spell makes the casters speaking voice louder for its duration at the basic level it about doubled the volume but that can be further multiplied by the expenditure of more spell points when casting the spell.
Magnification
Base SP Cost:30
Components: V, S,
Casting Time: 5 seconds
Range: Self
Volume of Effect: Self
Duration: 3d12p seconds
Saving Throw: not applicable
Additional Spell Point schedule: 5 to increase the time by 1d12p seconds 10 to double magnification
This spell allows the wizard to use his own eyes as a magnifying glass greatly assisting the scrutiny skill normally it grants x3 magnification but this can be increased as noted above it adds a GM decided bonus to all scrutiny rolls if they require close vision. it however makes the wizard rather myopic awarding a penalty to any thing which requires distance vision 0f -1 /10% for the base spell multiplied by the number of magnification increases used
Base SP Cost:30
Components: V, S,
Casting Time: 1 second
Range: Self
Volume of Effect: Self
Duration: 3d12p seconds
Saving Throw: not applicable
Additional Spell Point schedule: 5 to increase the time by 1d12p seconds
Surounds the caster with a faint aura of flickering light too dim to see by if you have normal vision in the dark and barely perceptible in full day light. under the right circumstances it may add to the casters distraction ability mut its mai effect is to make the caster very viable to creatures with low light or dark vision in light less areas awarding a +2 bonus to hit them with ranged weapons for such creatures. this last effect is not widely known
Journeyman Spells
Restore a Wizards Vanity
Base SP Cost: 40
Components: V, S,M C
Casting Time: 5 seconds
Range: Self
Volume of Effect: Self
Duration: Permanent
Saving Throw: not applicable
Additional Spell Point schedule: none
With this Spell the caster is able to freshen up and launder their clothing and personal gear quickly and almost any where in the field it will also trim hair and beards to the wizards normal style or provide as shave if more appropriate. The effect of this spell is permanent but casting it in no way protects the wizard form becoming unkempt or dirty again.
The material component for this spell is a shard of soap which is consumed and the catalyst is the wizards normal field toilet kit or at least a comb and a piece of rag, the spell has been reinvented several times and the details vary according to the spells origin.
Take Apart
Base SP Cost: 40
Components: V, S,C
Casting Time: 20 seconds
Range: 5 feet
Volume of Effect: one item of less that two cubic feet in volume
Duration: Permanent
Saving Throw: not applicable
Additional Spell Point schedule: not applicable
This spell was invented by a gnome with a fondness for clockwork but little patience for taking his creations apart when they broke as they often did even if he had plenty of patience to fix and rebuild them.
The spell reducves a clockwork or other device the wizard owns to its component parts laying them out in order to facilitate reassembly. it however imparts no knowledge as to how to do this nor does it fix broken or damaged parts the catylist is a watchmakers tool kit which is a rare and precious item in itself
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