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Thursday, 20 March 2014

The Champions Spell

 The Champions Spell

 False Gold  
Base SP Cost: 90
Components: V, S,M,C
Casting Time: 10 seconds
Range: 10 feet
Volume of Effect: One pile of gravel, sticks or leaves
Duration: Permanent - see description 
Saving Throw: not applicable
Additional Spell Point schedule: add an extra dice to the number of coins 20 delay decay by another day 45

This spell whose spell component is a quantity  of ground fools gold transmutes a quantity of its catalyst into what to all appearances and appraisals are good gold coins and does so permanently as long as the coins remain in the casters possession.  If they pass beyond that into the hands of another they will turn back into the sticks gravel or leaves which where the catalyst at dawn on the following day. 

The base spell creates D12p coins and this number may be increased by the expenditure of additional spell points the ultimate limit to the number of coins generated is the size of the pile of the catalyst avalible for transmutation. If the coins are suspect and investigated with magic they will detect as being enchanted and a dispel magic has the normal chance of countering the spell. 

This spell was the pride and joy of the previous Champion of the free and was responsible for nearly destroying the whole trade in slaves in areas of northern and eastern Kalamar not to mention causing considerable other economic collateral damage in the same area.  It was also responsible for the death of the Champion at the hands of the followers of the Coin Lord

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