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Showing posts with label Demo event. Show all posts
Showing posts with label Demo event. Show all posts

Friday, 3 October 2014

Advancing the Cause


 HackMaster Books incoming


PHB
HoB




In association with Spirit Games  May be making Progress on the Getting HackMaster Core Rule Books back into Europe project. I will keep you updated on this.

However when the books come back into stock I will be going into Demo Frenzy and more or less any one who wants a go at HackMaster will get the chance.

I am also after a PHB & HOB as an additional copy of the books always comes in handy and a GMG when the book is published

Sunday, 11 May 2014

Second Spirit Games Demo Report

Second Spirit Games Demo Report 

 

I turned up at the shop  in good time and with every thing prepared  to run my demo version of Dancing in the Dark. I only had two players so I decided to let them chose what characters from amongst the pre-generated ones I had done to play and they chose to play the Cleric and the Fighter Thief an odd party but there you go. The players where a veteran role player with a well known liking for quirky characters, hence his choosing the cleric of The sage  even though he was under the miss impression that all clerics could heal at least a bit an a relatively new player who has a bit of playing and Games Mastering experience mostly with d20 derived games. 

The players where read the introduction and briefed to expect mine devils, kobalds, and handed the players map. Our two heroes having successfully scrounged a pair of miners lanterns and having the foresight to hook them to their belts descended into the mine. As expected other than their lanterns the mine was black as pitch with the small square of sky visible far above them offering no light at all. They found the  area at the base of the shaft in considerable disarray. The Cleric was particularly distressed to find that the small shrine to the god of industry, in her role as protector of miners,  smashed and desecrated, they paused to put it back in place and to gather up the scattered offerings and say a prayer to the god  by way of an apology and an explanation (cool bit of role play). They then came up with the idea to use candles to mark where they had been in the mine and not having any they moved into the store to get some as the briefing by the surface supervisor had lead them to the belief that they could use whatever stores they needed.

They found the store had been trashed, all the tools scattered the jars of lamp oil smashed and all the blasting tubes set off lacing the piles of tools with razor sharp bits of copper tube. They decided to push on with the plan and managed to retrieve a dozen or so usable candles without injury before pressing on into the north passage
Players map hand out
Advancing slowly and cautiously due to the poor footing and the deep darkness beyond their lanterns light. They failed to notice the two Maggot orks a the first junction, the Maggot orks however noticed them. Drew their stabbing swords and charged out of the darkness, Their first strike was met by the Fighter Thief whose slightly superior reach allowed them to strike first, missing the orks strike did not causing a massive seventeen points of damage forcing a threshold of pain save, as the poor Fighter Thief had just taken fifteen damage, she passed but reeled back form the force of the strike. There followed a more balanced exchange of blows and the orks began to feel they where losing at which point the worst wounded of them decided to make a break for its friends, but became confused due to its wounds and ran off down a dead end. Outnumbered two to one the remaining ork soon fell to  to the players blows. Not however before wounding the Fighter Thief again. Resting briefly the players came to the baneful conclusion that they had no means to deal with their wounds but decided to press on none the less. The followed the blood trail left by the escaping ork and located it trying to hide in the nearby dead end. No one was surprised and the ork acted first rushing the player pair, dodging their blows and felling the cleric. Stepping over the Cleric who had failed his threshold of pain roll, it tried to run but was pursued by the Fighter Thief who kept up with it slashing at it as often as she could but doing no telling damage back to the shaft, across the room and out down the south tunnel until nearly tripping over a dead miner just at the turn of the passage at which point the ork broke contact and disappeared into the darkness beyond the pool of lantern light.  Staggering back he met up with the cleric who had recovered from failing his threshold of pain save save being knocked down. Looking at each other they decided they where too hurt to continue and that they should return to the surface to report. 
After that I departed form the scenario a bit to allow them to go back down giving them one use of heal trifling wound by an NPC priest of the god of industry who had arrived at the surface which penetrated nicely and cured a remarkable amount of damage considering it was such a low powered spell. 
Returning to the mine the pair continued past the dead miner into the next pair of Maggot orks, both sides where surprised but the players worse than the orks, which they managed to dispatch one with a particularly spectacular knife throw by the thief as it turned away wounded to try and warn its fellows further in the mine. However given that both the characters where now very badly wounded, again in the case of the Fighter Thief who was on one hit point despite the healing  I decided to stop the adventure there as they would have n chance of dealing with the final encounter & would in all likely hood be killed by the next guard pair.

Player reactions - well they both had fun and whilst the more experienced player was a bit boggled by the complexity of the game as he saw it he could see it was a good game even if not quite his preferred type. The other chap loved it pure and simple and would have bought a players hand book on the spot. Sadly Spirit Games was out of stock as the distributors had got it into their head that HackMaster is out of print. I have been aware of this since I tried to get a restock prior to the demo. I know Phil is working on this form the Spirit end of things and Jolly had pased it on to the chap who deals with distributors at the Kenzer end of things. However I don't know what has come of this pincer attack yet.



Saturday, 10 May 2014

Spirit Games second demo an Update

Spirit Games second demo an Update

Just a quick one to say that the demo went very well but that I am frankly too tired to do a proper write up on this tonight I have been trying for the last hour and I am struggling. So I will leave you for now with this short post . and fall to with a will when I have got some sleep and can type without having to corect every word.


Friday, 9 May 2014

Second Spirit Games demo in the morning

Second Spirit Games demo in the morning

 

 

all Prepped and ready to go with this, one advantage of missing the Beer festival tonight, the other was not having to walk back in the torrential rain we have been having round here

I will report back on how it went afterwards though this time I have at least one definite player & two possibles so long as the rain doesn't put them off.

Tuesday, 6 May 2014

Demo Scenario posted

Demo Scenario posted

Dancing in the dark 

Just to say that the is now being Hosted on the HackMaster face book page  follow the link here

Demo Charactors

Available Demo Characters so far

Human Mage

Mage here 

Human Fighters x3

First Fighter here  

Second Fighter  here

Third Fighter here 

Human Fighter Thief 

 Fighter Thief here

Human Cleric 

Cleric here

all of these are hosted on the HackMaster face book page 

Upgraded Player map for Demo scenario

Upgraded Player map for Demo scenario

The plan would be to get the modified version of the GM version of this map tarted up like this version of the Players Map & printed out on A2 or A1  possibly with an over laying grid, though one wonders why HackMaster would need a grid any more than it needs combat rounds some times, and use it as a game map for the scenario

Try out for doing a poster map to play the game on
The other idea would be to get it printed on the same sort of material that is used for CCG & other play mats so that it would be more robust and pretty well infinitely reusable I wonder if Artscow or any other similar company do this sort of thing.



Monday, 5 May 2014

HackMaster Demo support....

HackMaster Demo support.

 Jolly has been busy again as well as brilliantly helpful the A3 Poster was more or less done at my request & I will be using it at Spirit Games just as soon as I can get down the print shop & run off a copy






I will post a picture of the one which will be at Spirit Games when its done & up in the shop


 



Saturday, 3 May 2014

Second Spirit Games HackMaster Demo

Second Spirit Games HackMaster Demo 

 

 

Is up and running for next saturday

 

Any one for dancing in the dark?

 

as before a full report will be posted afterwards including pictures if I remember to get any taken I am really looking forward to it as we should have players this time.

Wednesday, 23 April 2014

Spirit Games demo Update

Spirit Games demo Update

I now have the flyer done for this and its posted on the HackMaster RPG  Facebook page.


Please feel free to borrow it and to adapt it to your own use

The Second Spirit Games Hackmaster demo

The Second Spirit Games HackMaster demo 

 

 

This will take place at Spirit Games

102 High Street
Burton on Trent
DE14 1LJ

 01283 511293

on Saturday 10th of May from twelve noon till five pm and will be running the Dancing in the Dark Demo scenario

I look forward to seeing you there  then