Introduction
Not that much got done largely as the session time got consumed in the administration of levelling up and in any event much of the session gaming was going to be consumed in setting things in place for the next session however stuff got done and experience honour and fame needs to be handed out for that
Episode XVIII – a
merging of ways
In which the two companies form Vayham and from outside meet
for the first time
|
Experience
|
Honour
|
Fame
|
The fight at the
west Gate
(I
had intended to role play this in detail, but did not get a chance to in the
end )
|
|
|
|
Oliver
|
10
|
+0
|
+1
|
Nyassor
|
15
|
+1
|
+2
|
Sondan
|
15
|
+1
|
+2
|
Coradoc
|
10
|
+2
|
+0
|
At the Hospital
|
|
|
|
Coradoc scrounging
|
15
|
+1
|
+0
|
Healer and Siskin
|
10
|
+0
|
+0
|
Oliver dropping in
|
5
|
+0
|
+0
|
Out and about town
|
|
|
|
Dvorn spreading his legend (Dvorn)
|
15
|
+3
|
+3
|
Rest of the original company
|
0
|
+1
|
+1
|
Lalia around town
|
5
|
+0
|
+0
|
Telec around town
|
5
|
+0
|
+0
|
Aeltred around town
|
15
|
+1
|
+0
|
Aeltred gathering up the strays
|
5
|
+1
|
+0
|
Aeltred Succeeding & being a smug git about it
|
+0
|
+1
|
+0
|
At the Temple of
the True
|
|
|
|
Fawlit Being a good Guard
|
5
|
+1
|
+0
|
Telec arguing with the assistant priest
|
15
|
+1
|
+0
|
Telec good use of clerical magic
|
15
|
+1
|
+0
|
Arguing with the high priest of the true
|
5
|
+0
|
+0
|
Failing in his objective
|
10
|
-1
|
+0
|
The Meeting at the
Hospital and the high priests Briefing
|
|
|
|
All the original company except Telec
|
5
|
+0
|
+0
|
Siskin
|
10
|
+1
|
+0
|
Telec for being late
|
0
|
-1
|
+0
|
In group discussions and planning
|
5
|
+0
|
+0
|
Miscellaneous role
playing
|
|
|
|
All characters whose player was present
|
+5
|
+1
|
+0
|
Original company being loyal to their friends
|
+5
|
+3
|
+0
|
Original company being associated with undesirables, the
dwarves and the Half Orc
|
+5
|
-3
|
+0
|
Doing stuff off camera
Heradin & Thans
|
10
|
-1
|
+0
|
Doing stuff off camera Nyasse
|
30
|
+5
|
+0
|
Siskin, Healer and Coradog for amusing the GM in assorted ways
|
10
|
+0
|
+0
|
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