As my proposed solo Adventures elsewhere on line game is taking rather a long time to take off owing to my Darling Nieces ailments and myriad of distractions and I have been paying Roll20 for a mentors subscription and not using it . I decided to bite the bullet and try to get another game off the ground on Roll 20 and as I am often taken by the quality of Paizio's Pathfinder game and have been a fan of Science Fantasy since I got over the Vegapigmies eating my favourite character to date in the module S3
As I never owned a copy of this module but I have since acquiring Pathfinders Wrath of the Righteous adventure path become a fan of the Adventure path concept
I decided to use Pathfinders newly started adventure path Iron Gods as at least a launch point for the game as I liked the idea and fancied the challenge of building a lot of home brewed monsters, which is all John Belmonte's fault as I have been having such fun with his in the Strange world of Random Doom something which I am sure I have had occasion to mention on here.
I quickly sketched out a bit of background, to replace Numeria the Pathfinder setting for this and have the beginnings of a home brewed world and am now ready to run at leas a character generation session. and I hope see where it goes for there. I don't know how close to the original story arc we will stick but there will be a lot of fun to be had finding out.
I quickly sketched out a bit of background, to replace Numeria the Pathfinder setting for this and have the beginnings of a home brewed world and am now ready to run at leas a character generation session. and I hope see where it goes for there. I don't know how close to the original story arc we will stick but there will be a lot of fun to be had finding out.
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