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Sunday, 17 August 2014

A Strange World of Random Doom - Episode 10

This week we where unexpectedly down to three players none of whom are fighters so our long suffering GM had to improvise but it was a good session none the less and we got to clash indirectly at least with our old enemy the Were Rat and discover more about the Port and its politics much of it quite unsavoury to be honest.  




Sadly no new screen shots this time as the action all took place in port after we had done our training so the map above will have to suffice as all the locations involved are on it. 


  • The episode started quietly enough with the Company in Port having just finished a period of training and reflection on prior experience.
  • It was supposed to be a religious or civic festival but the pall of smog which now lay over the city and the accompanying acrid rain rather put a dampener on that and all the public events where cancelled
  • It had also become apparent that the supplys of fresh fruit and vegetables all of which where locally grown rather than imported had become rather low as most of the farming villages had been depopulated and the continual acid rain and smog which was worse over the main farming area which was closer to the burning coal seam which was the cause of all the smog was bad for the crops, causing them to wither or at least fail to thrive even on the few farms which did survive.
  • Food was getting increasingly expensive and  every ones diet more monotonous in content, 
  • That the island seemed to have moved a long way north and a long way off shore of whatever the mainland was made imported goods expensive across the board, due to the sheer distance the few long range trade ships had to go, especially as the location and tracking the movements of the isle was the monopoly of the former pirate lord who ran the city's council. 
  • That the  summer was as a result of being so far north  cold  added to the gloom
  • People where leaving and returning to whatever part of the mainland was nearest to the isle. 
  • Then some one started collapsing buildings, at first no one noticed particularly as building collapses in a hastily built city, the whole place was built in the last ten years or so, with no building regulations are not unexpected. However the next night another one collapsed and the night after a third.
  • The last was a Dwarf built building and those just don't collapse, well not without help That it was also the shop of the best weapon smith in the city  and  friend or at least an acquaintance of the company drew the companies attention.
  • The company arrived to find the local dwarf community still digging its way through the rouble of a stone building which the members of the company who had visited it recalled as being a free standing fairly splendidly appointed court yard house incorporating a shop the owners house a foundry and smithy it was at least two stories high possibly three as none of the company had been much beyond the shop and forge no one was sure
  • Asking round the local dwarves the company discovered the shop owner was the local dwarf clan lord and he was missing as despite clearing the rouble for some hours no body had been found. 
  • The collapse had happened late in the night and had initially drawn the last few dwarves still in the local Tavern's who had heard the place come down with a crash.
  • None of the first arrivals had seen any one leaving the area and none of the locals had seen any one out of the ordinary visit Fargard or behave suspiciously all where at a loss.
  • It did occur to the company that the three collapses might be linked, they had no evidence but decided the hunch deserved further investigation and besides Fargard was a fine fellow who deserved better than whatever fate had befallen him.
  • After some discussion the company decided to investigate the site of the first collapse which was the other side of the town 

More Session write up to follow

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