Preamble
In the end I managed to make it home in time to join in after all as there was no magic tournament and our cadre of board gamers had bought all they wanted early enough that I could make a sharp exit and leave them playing till the boss got back form his race at Donnington
|
the region |
|
On with the game
- we started at the Port - shown in purple on the map
on the coast in the gap in the mountains the and having decided that
we needed to be in the swamp of Gorundy by the time all the moons where
full at the same time we rode taking Relemir to hold the horses and act as
camp servant.
- We also decided we had time to check on the state
of more of the villages in the north lands on on our way, this the
Gnome moaned about as he was wanting to get it over with or just not
liking so much time on pony back. As is traditional in the company now we
ignored him.
- We rode under overcast skies with the air full
of acidic drizzle and the smell of burning low grade coal. Through
untended crop fields slowly dying form neglect and the exposure to acid
rain.
- our first night out we camped not far form the lake
in the dying crop lands where last time we had seen the shadows flying
over head. This time the night passed without incident and we pressed on
to the nearest village on the map we had taken from the bandit’s fort.
- We found the first settlement a village as far as
we could tell form the little that remained of it, the one marked
with the group icon a backpack had been scorched to the foundations.
Investigating this revealed that it had been done by ritual magic and the
ritualists or some one had gone west and perhaps north from there but we
lost the trail very quickly and where unable to follow.
- After completing what investigations we could at
the scorched village we had still day light and we reckoned we had the
time to we should check out another settlement on the way choosing the
nearest one marked within the boundaries of the woods in which the burned
bandit fort stood.
- This village proved to be more intact and we sent
Faz the gnome in to scout it out with the aid of Coradwin’s magic which
enhanced the gnomes considerable stealth skills by rendering him silent,
this also had the hilarious side effect of rendering unable to speak and
gave the company the first time free of gnomish banter since they had met
up. Oddly Faz found this unfunny well gnomes have odd senses of humour
don’t they
- The gnome’s report suggested that the village was
uninhabited but apart from one collapsed building, which radiated what the
gnome felt to be evil, it was safe so it was decided that we could
investigate more closely once the magic had worn off Faz.
|
Naiad's Pool |
- The company approached the little settlement and
found it not quite uninhabited but its one inhabitant a naiad was friendly
and hospitable, sadly the Gnomes lack of any residue of tact offended her
and she left. However before that we found out about the fate of the villagers
here they had fled after a wraith attack which the naiad had driven off
because they felt unsafe even so. More about the Dryad Gorundy and her
habits including her buying children of the slavers which explained something
which we had seen the first time on the way to the swamp and of a blood
cult which had dwelt in and possibly built the bandits fort in the first
place. We also learned who had put out the fire; it was the Naiad who did
not want her woods burning if it spread.
- After talking to the Naiad we investigated the rest
of the village avoiding the collapsed building which Faz had reported as
being in some way evil, however out new recruit was fascinated by the
place and poked about in it regardless of instructions and Faz bodily dragging
him away on one occasion. He appeared to stir up the lingering evil but escaped
with out immediate ill effects.
- The rest of us found a crystal grotto which radiated
good peace and well being and even though Faz wanted to sample the crystal
incase it might be of use powering one of the infernal contraptions he is
always planning
- Having
partaken of the Naiads hospitality found we needed no rest but spent the
night in a warded sanctuary possibly a temple of the wayfarer or on of the
other faiths that worships in the open air.
- In the Morning we rode directly to the swamp approaching from the north as we had learned that this was the easiest way in.
- On arrival at the swamp we left Relamir in charge of the horses and continued on foot through the increasingly wet and difficult going as we headed for the village of the children which was at the centre of the swamp
|
Approaching the children's Village |
- On reaching the vicinity of the village the
majority of the company took cover as best as they where able and sent Max
forward to scout out the village as we considered that the children would
find him the least threatening and did not want any stand up fights with
the vine lizards which we knew to be in the village with the children if
we could avoid them. Most especially not in front of the children who we
knew treated them like pets
- Max caused quite a stir on his arrival at the
village but he didn’t scare the children and managed to report back with
useful information and based on which we decided to risk all visiting the
village
- This produced more information about the swamp
Gorundy and the children
- In the centre of the swamp we took shelter at the
warded stones and planed what to do next
No comments:
Post a Comment