Crossbows
Heavy Crossbow with parts labelled |
Introduction
This will expand the rules for cross bows for HackMaster, for Telene and introduce some of the types of repeating crossbows which are quite common in "Elsewhere" but which are not unique to there by any means
Nomenclature
Pistol crossbow - a less powerful version of the latch below which can at need be fired one handed, it is drawn by hand slightly heavier versions are treated as Latches
Typical Fowler's Latch |
Light crossbows - standard in game light crossbows may be hand drawn but usually use a leaver commonly known as a goats foot on occasion this may be built in but its usually detachable
Medium crossbow - either a slightly more powerful than the in game light crossbows or Lighter version of the in game heavy crossbow favoured by mounted crossbowmen who don't have the leverage of their infantry counterparts and so find true heavies unwheildy. May be hand drawn but usually use a leaver commonly known as a goats foot on occasion this may be built in but its usually detachable
Light crossbow demonstrating the use of a cocking leaver |
Medium crossbow - either a slightly more powerful than the in game light crossbows or Lighter version of the in game heavy crossbow favoured by mounted crossbowmen who don't have the leverage of their infantry counterparts and so find true heavies unwheildy. May be hand drawn but usually use a leaver commonly known as a goats foot on occasion this may be built in but its usually detachable
Heavy Crossbows - standard in game heavy crossbows may be leaver drawn but are more usually cranked either with a detachable or built in winding mechanism, if drawn with a leaver the bow was normally fitted with a styrup as in the illustration at the top of the page
Heavy crossbow |
Arbalests - extra heavy crossbows not found on Telene as they use sprung steel spans for power and are as slow to load as heaves's if not slower using a similar sort of winding system. for the most part, they are designed to have the power to punch through the heaviest armour or beast hide and historically rivalled early fire arms in this regard.
Arbalest or Heavy crossbow with Detachable winding mechanism for drawing the bow |
Double crossbows - can be of any of the above types and has two strings and spans, built into the same weapon which allows it to be fired twice in quick succession, slow and fiddly to reload but capable of a massive rate of fire initially which may justify this
Rather elaborate heavy double crossbow |
Repeating crossbows - can be of any of the above types, but are most often light crossbows and whilst it only has one span and string it has a magazine of 3-6 bolts which allow it to be reloaded as it it drawn considerably speeding rates of fire this can be further speeded as the Gabissi (orcs) of Elsewhere do by using clock work to draw the span and some times magic as the wicked Gnomes of Elsewhere do, though fortunately most of the gnomish terror bows are effectively light crossbows, due to the small stature of the wielders.
The box structure on top is the magazine & the built in leaver both draws the bow and drops the next bolt into place |
Game stats
Note
whilst it is possible to make all of the standard crossbows as double crossbows or repeaters these are more in the realms of light artillery and are not man portable by a single man or equivalent
More exotic sorts to follow in a latter article.
Standard Crossbows
Weapon
Name
|
Strength
Required
|
Skill Level
|
Damage
|
Shield Damage
|
Rate of fire
|
Weapon
Size
|
Max
range
|
Damage type
|
Pistol *
|
4
|
low
|
1d8p
|
1
|
5s
|
S
|
120
|
Punching
|
Latch
|
4
|
low
|
2d4p
|
1
|
10s
|
M
|
150
|
Punching
|
Light Crossbow
|
6**
|
low
|
2d6p
|
1
|
20s
|
M
|
180
|
Punching
|
Medium
Crossbow
|
8**
|
low
|
2d8p
|
1
|
20s
|
M
|
220
|
Punching
|
Heavy Crossbow
|
10***
|
low
|
2d10p
|
1
|
60s
|
L
|
250
|
Punching 1
|
Arbalest
|
15***
|
low
|
2d12p
|
1
|
90s
|
L
|
250
|
Punching 2
|
* Can be fired one handed at an accuracy penalty of -2
** required strength -2 with a leaver but +5s to RoF or -4
required with a winder but +10s to RoF
*** required strength -3 with a winder but +20s to RoF
1 DR of Heavy or natural armour of DR5+ is at
penalty of -1
2 DR of Heavy or natural armour of DR5+ is at
penalty of -2
Note Medium or heavier crossbows
will generally go straight though shields doing very little damage to the
shield itself but suffering a decrease
of damage equal to twice the shields DR should they subsequently hit the bearer
of the shield.
Double crossbows
Weapon
Name
|
Strength
Required
|
Skill Level
|
Damage
|
Shield Damage
|
Rate of fire *
|
Weapon
Size
|
Max
range
|
Damage type
|
Latch
|
5
|
low
|
2d4p
|
1
|
1s/30s
|
M
|
150
|
Punching
|
Light Crossbow
|
7**
|
low
|
2d6p
|
1
|
1s/50s
|
M
|
180
|
Punching
|
Medium Crossbow
|
9**
|
low
|
2d8p
|
1
|
1s/50s
|
M
|
220
|
Punching
|
Heavy Crossbow
|
12***
|
low
|
2d10p
|
1
|
1s/100s
|
L
|
250
|
Punching 1
|
* Rate of fire Loaded/unloaded,
Loaded which is for two shots and the unloaded is to reload and draw both spans
if you only want to reload & draw one for speed you naturally use the least
fiddly to do which is the top one and the reload time to do that is the same as
a single crossbow of the same power.
** required strength
-2 with a leaver but +5s to RoF or -4 required with a winder but +10s to RoF
*** required strength -3 with a winder but +20s to RoF
1 DR of Heavy or natural armour of DR5+ is at
penalty of -1
Repeating Crossbows
Weapon
Name
|
Strength
Required
|
Skill Level
|
Damage
|
Shield Damage
|
Rate of fire *
|
Magazine
size
|
Weapon
Size
|
Max
range
|
Damage type
|
Latch
|
8
|
Low
|
2d4p
|
1
|
8s/50s
|
6
|
L
|
150
|
Punching
|
Light Crossbow
|
10**
|
Low
|
2d6p
|
1
|
10s/60s
|
5
|
L
|
180
|
Punching
|
Medium Crossbow
|
12**
|
Low
|
2d8p
|
1
|
15s/75s
|
4
|
L
|
220
|
Punching
|
Heavy Crossbow
|
14**
|
Low
|
2d10p
|
1
|
20s/80s
|
4
|
L
|
250
|
Punching 1
|
* The first figure in the RoF
column is the rate firing from the magazine where you are just drawing &
feeding a new bolt the second is to reload the magazine completely and draw the
bow for the first shot. NB in the manner of bolt action rifles it’s quite
possible to have “one up the spout” so adding one to the effective magazine
capacity
** Assumes the use of a built in
leaver system as the various winder systems are unsuitable to both draw the
span and cycle the magazine to reload
Note
whilst it is possible to make all of the standard crossbows as double crossbows or repeaters these are more in the realms of light artillery and are not man portable by a single man or equivalent
More exotic sorts to follow in a latter article.
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