Crossbow Game stats - repeated
Standard Crossbows
Weapon
Name
|
Strength
Required
|
Skill Level
|
Damage
|
Shield Damage
|
Rate of fire
|
Weapon
Size
|
Max
range
|
Damage type
|
Pistol *
|
4
|
low
|
1d8p
|
1
|
5s
|
S
|
120
|
Punching
|
Latch
|
4
|
low
|
2d4p
|
1
|
10s
|
M
|
150
|
Punching
|
Light Crossbow
|
6**
|
low
|
2d6p
|
1
|
20s
|
M
|
180
|
Punching
|
Medium
Crossbow
|
8**
|
low
|
2d8p
|
1
|
20s
|
M
|
220
|
Punching
|
Heavy Crossbow
|
10***
|
low
|
2d10p
|
1
|
60s
|
L
|
250
|
Punching 1
|
Arbalest
|
15***
|
low
|
2d12p
|
1
|
90s
|
L
|
250
|
Punching 2
|
* Can be fired one handed at an accuracy penalty of -2
** required strength -2 with a leaver but +5s to RoF or -4
required with a winder but +10s to RoF
*** required strength -3 with a winder but +20s to RoF
1 DR of Heavy or natural armour of DR5+ is at
penalty of -1
2 DR of Heavy or natural armour of DR5+ is at
penalty of -2
Note Medium or heavier crossbows
will generally go straight though shields doing very little damage to the
shield itself but suffering a decrease
of damage equal to twice the shields DR should they subsequently hit the bearer
of the shield.
Double crossbows
Weapon
Name
|
Strength
Required
|
Skill Level
|
Damage
|
Shield Damage
|
Rate of fire *
|
Weapon
Size
|
Max
range
|
Damage type
|
Latch
|
5
|
low
|
2d4p
|
1
|
1s/30s
|
M
|
150
|
Punching
|
Light Crossbow
|
7**
|
low
|
2d6p
|
1
|
1s/50s
|
M
|
180
|
Punching
|
Medium Crossbow
|
9**
|
low
|
2d8p
|
1
|
1s/50s
|
M
|
220
|
Punching
|
Heavy Crossbow
|
12***
|
low
|
2d10p
|
1
|
1s/100s
|
L
|
250
|
Punching 1
|
* Rate of fire Loaded/unloaded,
Loaded which is for two shots and the unloaded is to reload and draw both spans
if you only want to reload & draw one for speed you naturally use the least
fiddly to do which is the top one and the reload time to do that is the same as
a single crossbow of the same power.
** required strength
-2 with a leaver but +5s to RoF or -4 required with a winder but +10s to RoF
*** required strength -3 with a winder but +20s to RoF
1 DR of Heavy or natural armour of DR5+ is at
penalty of -1
Repeating crossbows
Weapon
Name
|
Strength
Required
|
Skill Level
|
Damage
|
Shield Damage
|
Rate of fire *
|
Magazine
size
|
Weapon
Size
|
Max
range
|
Damage type
|
Latch
|
8
|
Low
|
2d4p
|
1
|
8s/50s
|
6
|
L
|
150
|
Punching
|
Light Crossbow
|
10**
|
Low
|
2d6p
|
1
|
10s/60s
|
5
|
L
|
180
|
Punching
|
Medium Crossbow
|
12**
|
Low
|
2d8p
|
1
|
15s/75s
|
4
|
L
|
220
|
Punching
|
Heavy Crossbow
|
14**
|
Low
|
2d10p
|
1
|
20s/80s
|
4
|
L
|
250
|
Punching 1
|
* The first figure in the RoF
column is the rate firing from the magazine where you are just drawing &
feeding a new bolt the second is to reload the magazine completely and draw the
bow for the first shot. NB in the manner of bolt action rifles it’s quite
possible to have “one up the spout” so adding one to the effective magazine
capacity
** Assumes the use of a built in
leaver system as the various winder systems are unsuitable to both draw the
span and cycle the magazine to reload
More exotic stuff to follow
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