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Wednesday, 9 July 2014

Crossbow Game stats - repeated



 Crossbow Game stats - repeated

Standard Crossbows
Weapon
Name
Strength
Required
Skill Level
Damage
Shield Damage
Rate of fire
Weapon
Size
Max
range
Damage type
Pistol *
4
low
1d8p
1
5s
S
120
Punching
Latch
4
low
2d4p
1
10s
M
150
Punching
Light Crossbow
6**
low
2d6p
1
20s
M
180
Punching
Medium
Crossbow
8**
low
2d8p
1
20s
M
220
Punching
Heavy Crossbow
10***
low
2d10p
1
60s
L
250
Punching 1
Arbalest
15***
low
2d12p
1
90s
L
250
Punching 2

* Can be fired one handed at an accuracy penalty of -2
** required strength -2 with a leaver but +5s to RoF or -4 required with a winder but +10s to RoF
*** required strength -3 with a winder but +20s to RoF
1 DR of Heavy or natural armour of DR5+ is at penalty of -1
2 DR of Heavy or natural armour of DR5+ is at penalty of -2

Note Medium or heavier crossbows will generally go straight though shields doing very little damage to the shield itself  but suffering a decrease of damage equal to twice the shields DR should they subsequently hit the bearer of the shield.

Double crossbows

Weapon
Name
Strength
Required
Skill Level
Damage
Shield Damage
Rate of fire *
Weapon
Size
Max
range
Damage type
Latch
5
low
2d4p
1
1s/30s
M
150
Punching
Light Crossbow
7**
low
2d6p
1
1s/50s
M
180
Punching
Medium Crossbow
9**
low
2d8p
1
1s/50s
M
220
Punching
Heavy Crossbow
12***
low
2d10p
1
1s/100s
L
250
Punching 1

* Rate of fire Loaded/unloaded, Loaded which is for two shots and the unloaded is to reload and draw both spans if you only want to reload & draw one for speed you naturally use the least fiddly to do which is the top one and the reload time to do that is the same as a single crossbow of the same power.
**  required strength -2 with a leaver but +5s to RoF or -4 required with a winder but +10s to RoF
*** required strength -3 with a winder but +20s to RoF
1 DR of Heavy or natural armour of DR5+ is at penalty of -1

Repeating crossbows

Weapon
Name
Strength
Required
Skill Level
Damage
Shield Damage
Rate of fire *
Magazine
size
Weapon
Size
Max
range
Damage type
Latch
8
Low
2d4p
1
8s/50s
6
L
150
Punching
Light Crossbow
10**
Low
2d6p
1
10s/60s
5
L
180
Punching
Medium Crossbow
12**
Low
2d8p
1
15s/75s
4
L
220
Punching
Heavy Crossbow
14**
Low
2d10p
1
20s/80s
4
L
250
Punching 1

* The first figure in the RoF column is the rate firing from the magazine where you are just drawing & feeding a new bolt the second is to reload the magazine completely and draw the bow for the first shot. NB in the manner of bolt action rifles it’s quite possible to have “one up the spout” so adding one to the effective magazine capacity

** Assumes the use of a built in leaver system as the various winder systems are unsuitable to both draw the span and cycle the magazine to reload


More exotic stuff to follow

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