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Sunday, 8 June 2014

A few more Quirks and flaws - inspired by an Npc protege I rolled up



I roll up characters form time to time and if I think they are interesting I drop them into the game as potential protégés all of the NPC protégés I have included in the game started out this way in fact and I have quite a few more on hand than the mostly fighters I felt the group needed at the time already included. Indeed just as I was changing over computers I did a rather nice one a mage with two abusive parents and two dead older siblings.  For who I worked out a nice if distinctly unpleasant background where both the parents where both priests of the Flay master and where trying to turn their children into the perfect followers of the lord of torture. Not surprisingly this accounted for the dead older siblings and the mage only survived by escaping and getting as far away from their parents as possible, changing their name and lying through their teeth about their origin. Association with the Flay master is no way to gain popularity

I decided that when I needed to modify the scenario I was running in Vayham to introduce Lori that the mage would be the ideal companion prisoner for her. I had this all worked out and just needed to print out the character but then lost the character sheet in the process of change over, this is very annoying as it was such a cool character so I decided to introduce them any way and to reconstruct them from what I recalled. HackMaster characters being rolled up in large part are unique and it’s rather difficult to recreate one compared with a point by system. However I am the Gm and I was going to introduce the character regardless so I fudged the character generation quite a lot so I go the resultant character to fit the concept of the original in this process it occurred to me the character might be an way to test some new Quirks and Flaws which occurred to me in the process and I feel better fitted a character who had such a background than those I recall rolling

Here they are

Killer – character is an experienced killer and started at an early age, quickly finding them selves well suited to the task, this gives the advantage that all non assassins can coup de grace 20% faster than others of their class. However this is concomitant with a number of significant disadvantages.

These are
  • The character has trouble maintaining good alignments, especially neutral good losing one honour a week if lawful or chaotic and two if neutral as the character has great difficulty showing compassion.
  •  The character also suffers as if they had the Merciless flaw
  • The character tends to be assumed to be cruel as well thought this need not be the case and so is assumed to  be guilty as per the flaw cruel but the penalty is 10%
15BP   

Escaped apprentice – the character was never officially released form their apprenticeship and is technically still indentured to their master until they are in addition they owe the master a significant sum in coin by way of a fine incurred by them for depriving the master of their services some times for years. Some times this apprenticeship is the one that lead them to their character class but more commonly especially with rogues thieves fighters etc it’s the trade they where being trained in before they slipped off to train as their class there are a number of other restrictions this places on the character.

The consequences depend on the apprenticeship skipped out on
For either
  • Alignment must be non lawful as no lawful character would do this and would have sought early release instead

For a trade apprenticeship
  • The character owes the master 1d3p x 5+3d20 silver or 1d3p years labour unpaid
  • The character loses 1d3p starting honour as they have done a flit once and gains some reputation that they are not to be trusted.
  • In some circumstances the character owes his parents and family 10+3d20p silver as it was not uncommon for Masters to take a payment from a family in order to take on an apprentice some times this would be returned when the apprentice completed their apprenticeship some times not if they do and there is a 2/6 chance of this reduce starting honour by a further 1d3p, a reputation for letting ones kin down us very bad and the character should expect grief should they approach their family for help before discharging this debt

For a class apprenticeship
  • The character is d3p years younger than you would expect and whilst they get the full starting benefits of their class they are not fully trained and suffer for that till they are over fifth level in that they do not gain quite the benefits that could normally be expected when levelling at 2nd 3rd & 4th level how this works depends on the class involved. Note clerics never skip their clerical training as if they did they would not have been ordained.
  • The character loses 1d4p starting honour as they have done a flit once and gains some reputation that they are not to be trusted.
  • The character may be perused by the master or their agents or fear that they may be
  • The character owes the master 1d3p x 20+5d20 silver or 1d3p years labour double that if the character is a magic user or hybrid magic user 



Mages
The spell the mage can normally expect to gain on levelling at 2nd 3rd and 4th level of the appropriate level will not be the spell level that they expect or obtained at all as the notes which allow this are in significant amount a gift of the Mages master on their release form their apprenticeship all they are left with are their own notes and memory which may be faulty so at every level when the spell has been determined the mage has to make a spell cognition roll at -10% they can increase this by dropping the level of the spell to be gained by a level or more +10% for the first level +5% for additional levels dropped, for this purposes the Apprentice, and journeyman levels count as a level . In addition the automatic gain of Arcane lore takes place only at odd numbered levels as the mage again struggles with incomplete notes.


Fighters
Specializations in any weapons they have not specialised in at first level cost +1 build point per level and proficiencies in new weapons costs an additional build point as well

I am still working out the implications for thieves hybrids  rangers and rogues and would value feed back


Trade apprenticeship skipped – 5bp
Class Apprenticeship skipped – 15bp



Atheist,

Strictly this is antitheist, as every one on Telene and in most other realms has proof that the gods do exist, this individual just chooses to oppose them all for some reason, the character naturally may not be a cleric of any sort, neither may they be anointed in any faith indeed they are further penalised in that they must save against all beneficial clerical magic and even if they fail the save they still get a decreased benefit from it what being a GM call but healing spells will never penetrate on them for a start. That said they get a +1 per level save against harmful magic. It is also said that RISK likes there folks for some reason perhaps because in opposing all the gods they are taking a great risk.

50bp



Failed apprentice – The character tried to train as another class but was particularly rubbish at skills and abilities associated with that class even if they are left with a small appreciation of the classes’ ability and sometimes an irrational need to compete with members of that class.



roll
Class
1-6
Fighter
7-8
Cleric
9-11
Thief
12
Magic user














Note hybrids are not on this table as are the more esoteric classes as I feel they are a bit too rare to have that many failures. It is quite possible for a hybrid to be the failed apprentice of one half of the hybrid and quite amusing.



In any event the character gains 1d4p build points to spend on abilities the failed apprentice class would get for free  but all other skills and abilities associated with that class are at +20% cost with a minimum of +1 point




5bp or 10bp if the competences of a failed class cross over with the final class as they do in the case of a ranger and a fighter or a rogue and a thief



There are more to add I just need to work out how to do them

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