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Thursday, 8 May 2014

Final Preparations for tonight's game

Final Preparations for tonight's game

Having got the Demo scenario and related bits of work out of the way I have gone back to the session tonight for a final making sure I have every thing done for it. I did most of the work before I finished off the demo materials but it just needs a quick check through and a bit of an organize to make sure we can hit the ground if not running but at a good pace. This is because we have two new players who will be bringing rolled up characters along and the two wanderers have returned and will need to roll up new characters for the urban interlude these will be a magic user & I think what ever the dice rolls suggest for the other one as that's the way we have decided on characters in the past.

It works given that the dice demon hates us all and if we say we are going to roll a mage we will get a seven on intelligence and a fifteen on appearance or similar whilst there are no dump stats in Hackmaster appearance is the least useful to a mage I would say & to any one who is not a rogue to be honest provided its 10+ This is the same entity which guarantees every shop keeper stat set will round us have a thirteen or fourteen in it.

We will see and as ever there will be full write ups of every thing appearing over the week end

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