Translate

Tuesday, 13 May 2014

Experiance for episode fifteen - work in progress

An Urban Interlude part two a simple eviction job


experience
honour
fame
The Mission is given out



Quirrel and his boss
10
+0
0
Recruiting Leon (Quirrel & Leon)
10
+0
0
Recruiting Siskin (Quirrel & Siskin)
15
+1
0
Recruiting Nyadryn (Quirrel & Nyadryn)
10
+0
0
Recruiting XXXX (Quirrel & XXXX)
5
+0
0
Going to the house & initial investigations



Searching the house – ( Quirrel, Siskin Nyadryn, Esme, XXXX & Leon)
5
+0
+0
Quirrel taking command
5
+0
+0
Persuading the refugee farmers wife to leave the house
15
+1
+0
Finding the Secret door in the Cellar  (Quirrel, Siskin Nyadryn, Esme, XXXX & Leon)
10
+0
+0
Quirrel finding the “Trap”
10
-3
+0
Reporting Back



Reporting back to his boss (Quirrel)
10
+1
+0
Further investigations whilst Quirrel was away



Deciding to ignore Quirrel’s orders (Siskin)
10
+1
+0
Going along with Siskin (Nyadryn, Esme, XXXX & Leon)
5
+0
+0
Exploring the tunnel all the way to the end (Siskin Nyadryn, Esme, XXXX & Leon)
5
+0
+0
Siskin & XXXX opening up the end of the tunnel & exploring the copse
10
+1
+0
Esme egging them on
5
+0
+0
Leon going to report to the south gate guard that the tunnel had been opened
10
+1
+0
Siskin & XXXX considering going sheep hunting
5
+0
+0
Leon fetching the guard to secure the
Tunnel exit
10
+1
+0

Siskin & XXXX not getting arrested
10
+1
+0

Thievish tricks – Quirrel’s return



Robbing the inhabitants of the house (Quirrel)
15
+1
+0
Further investigations after Quirrels return



Finding the secret door
5
+1
+0
Investigating beyond it
10
+0
+0
Locks & dealing with the locked door
Esme Siskin & XXXX
5
+0
+0
Locks & dealing with the locked door
Nyadryn
10
+0
+0
Some of the inhabitants return



Enter YYYY & ZZZZ
10
+0
+0
Ignoring the sign on the door ZZZZ
5
+0
+0
Following every one else in  YYYY & ZZZZ
5
+0
+0
Exploring the tunnel & Outer room (YYYY & ZZZZ)
5
+0
+0
The locked room



Siskin searching the room
10
+1
+0
Every one else (Nyadryn, Esme, XXXX & Leon)
5
+1
+0
Enter YYYY & ZZZZ
5
+0
+0
Enter Quirrel carefully
5
0
+0
Every one for the meeting not becoming a fight
10
+1
+0
Looking at the magic circle ZZZZ
10
+1
+0
Siskin wandering off
10
+1
+0
Siskin appropriate use of luck points
5
+0
+0
Moving on & OOH! Look monsters  all
5
+0
+0
General role playing



Siskin for being so beautifully random & cheerfully chaotic
20
+1
+0
Walrus for fast talking the GM about the natural 99 he rolled whilst Quirrel was searching the squatters bedding for coins
0
+1
+0
Leon’s Braggadocio
10
+1
+0
Character generation bonus YYYY & ZZZZ
25
+0
+0
Esme being loud and enthusiastic
5
+1
+0

The XXXX etc will be replaced by the charactors names when I have worked out what they are - players illiterate hand writing strikes again.

No comments:

Post a Comment