An Urban Interlude part two a simple eviction job
experience
|
honour
|
fame
| |
The
| |||
Quirrel and his boss
|
10
|
+0
|
0
|
Recruiting Leon (Quirrel & Leon)
|
10
|
+0
|
0
|
Recruiting Siskin (Quirrel & Siskin)
|
15
|
+1
|
0
|
Recruiting Nyadryn (Quirrel & Nyadryn)
|
10
|
+0
|
0
|
Recruiting XXXX (Quirrel & XXXX)
|
5
|
+0
|
0
|
Going to the house & initial investigations
| |||
Searching the house – ( Quirrel, Siskin Nyadryn, Esme, XXXX & Leon)
|
5
|
+0
|
+0
|
Quirrel taking command
|
5
|
+0
|
+0
|
Persuading the refugee farmers wife to leave the house
|
15
|
+1
|
+0
|
Finding the Secret door in the Cellar (Quirrel, Siskin Nyadryn, Esme, XXXX & Leon)
|
10
|
+0
|
+0
|
Quirrel finding the “Trap”
|
10
|
-3
|
+0
|
Reporting Back
| |||
Reporting back to his boss (Quirrel)
|
10
|
+1
|
+0
|
Further investigations whilst Quirrel was away
| |||
Deciding to ignore Quirrel’s orders (Siskin)
|
10
|
+1
|
+0
|
Going along with Siskin (Nyadryn, Esme, XXXX & Leon)
|
5
|
+0
|
+0
|
Exploring the tunnel all the way to the end (Siskin Nyadryn, Esme, XXXX & Leon)
|
5
|
+0
|
+0
|
Siskin & XXXX opening up the end of the tunnel & exploring the copse
|
10
|
+1
|
+0
|
Esme egging them on
|
5
|
+0
|
+0
|
10
|
+1
|
+0
| |
Siskin & XXXX considering going sheep hunting
|
5
|
+0
|
+0
|
Tunnel exit
|
10
|
+1
|
+0
|
Siskin & XXXX not getting arrested
|
10
|
+1
|
+0
|
Thievish tricks – Quirrel’s return
| |||
Robbing the inhabitants of the house (Quirrel)
|
15
|
+1
|
+0
|
Further investigations after Quirrels return
| |||
Finding the secret door
|
5
|
+1
|
+0
|
Investigating beyond it
|
10
|
+0
|
+0
|
Locks & dealing with the locked door
Esme Siskin & XXXX
|
5
|
+0
|
+0
|
Locks & dealing with the locked door
Nyadryn
|
10
|
+0
|
+0
|
Some of the inhabitants return
| |||
Enter YYYY & ZZZZ
|
10
|
+0
|
+0
|
Ignoring the sign on the door ZZZZ
|
5
|
+0
|
+0
|
Following every one else in YYYY & ZZZZ
|
5
|
+0
|
+0
|
Exploring the tunnel & Outer room (YYYY & ZZZZ)
|
5
|
+0
|
+0
|
The locked room
| |||
Siskin searching the room
|
10
|
+1
|
+0
|
Every one else (Nyadryn, Esme, XXXX & Leon)
|
5
|
+1
|
+0
|
Enter YYYY & ZZZZ
|
5
|
+0
|
+0
|
Enter Quirrel carefully
|
5
|
0
|
+0
|
Every one for the meeting not becoming a fight
|
10
|
+1
|
+0
|
Looking at the magic circle ZZZZ
|
10
|
+1
|
+0
|
Siskin wandering off
|
10
|
+1
|
+0
|
Siskin appropriate use of luck points
|
5
|
+0
|
+0
|
Moving on & OOH! Look monsters all
|
5
|
+0
|
+0
|
General role playing
| |||
Siskin for being so beautifully random & cheerfully chaotic
|
20
|
+1
|
+0
|
Walrus for fast talking the GM about the natural 99 he rolled whilst Quirrel was searching the squatters bedding for coins
|
0
|
+1
|
+0
|
10
|
+1
|
+0
| |
Character generation bonus YYYY & ZZZZ
|
25
|
+0
|
+0
|
Esme being loud and enthusiastic
|
5
|
+1
|
+0
|
The XXXX etc will be replaced by the charactors names when I have worked out what they are - players illiterate hand writing strikes again.
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