Nesbit’s spells or rather spell like abilities
Effect name
|
Casting time
|
Effective level
|
Uses per day
|
Effect
|
Flare
|
1 second
|
1st
|
1
|
Creates a bright flash, dazzles for 1d12p seconds more if target vulnerable to bright lights. Target is blinded for 1d3p seconds and at -2 melle/-4 ranged for the remainder the maximum range is ten feet
|
Resistance
|
Instant reaction
|
Journeyman
|
2
|
Gives the caster a +2 save bonus on the saving throw as it happens
|
Root
|
Instant reaction
|
Journeyman
|
1
|
Makes the caster stout against one attack
|
Spark
|
1 second
|
Apprentice
|
1
|
Caster can use his hands and fingers as a flint and steel
|
Detect secret doors
|
1 second
|
Journeyman
|
1
|
Caster gains +d20p mastery level to the next observation or scrutiny roll to detect a hidden or secret door.
|
Endure elements
|
1
second
|
Journeyman
|
1
|
Caster gains +d20p mastery level on the next survival roll to resist the effects of an inclement environment
|
Specificaly designed for the halfling wizard who had merged with Aeltred of the company of fools but they should be more generaly applicable and give an idea of the sort of thing a minnor sorcerer can do
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