Translate

Monday, 19 May 2014

Examples of spell like abilities

Nesbit’s spells or rather spell like abilities

Effect name
Casting time
Effective level
Uses per day
Effect
Flare
1 second
1st

1
Creates a bright flash, dazzles for 1d12p seconds more if target vulnerable to bright lights. Target is blinded for 1d3p seconds and at -2 melle/-4 ranged for the remainder the maximum range is ten feet
Resistance
Instant reaction
Journeyman
2
Gives the caster a +2 save bonus on the saving throw as it happens
Root
Instant reaction
Journeyman
1
Makes the caster stout against one attack
Spark
1 second
Apprentice
1
Caster can use his hands and fingers as a flint and steel
Detect secret doors
1 second
Journeyman
1
Caster gains +d20p mastery level to the next observation or scrutiny roll to detect a hidden or secret door.
Endure elements
1
second
Journeyman
1
Caster gains +d20p mastery level on the next survival roll to resist the effects of an inclement environment

Specificaly designed for the halfling wizard who had merged with Aeltred of the company of fools but they should be more generaly applicable and give an idea of the sort of thing a minnor sorcerer can do

No comments:

Post a Comment