Magic & Master crafted weapons
Some thoughts
The concept of master crafted
weapons arrived with 3rd edition AD&D where they where a stepping stone for
characters on the way to the more serous enchanted weapons at later level
useful for Gm's who wanted this escalation to be slowed down a bit and to make
fully enchanted weapons a bit less common than they might otherwise have to be.
It proved useful as an addition to mundane weapons with other qualities
particularly silvered ones. HackMaster and for that matter Pathfinder took this
concept and expanded on it considerably, each in their different ways.
HackMaster took it and decided
that a mere +1 bonus was a bit too general vague and wooly so expanded it to
give a +1 to +5 with +1 being a good example of the weapons smiths art the sort
a professional warrior would want both as a tool and as a status symbol and +5
being the pinnacle of the weapon smiths art. However none of these weapons are
enchanted and all are subject to wear and tear in normal use and breakage if
misused even if their quality might make them some what more resistant to it. The +1 etal weapons to be found in the various
current edition adventures are of this sort even if it does not say so
explicitly in the write up
Actual magic weapons are another
thing altogether and in the context of the HackMaster setting vanishingly rare.
Though there is some blurring of this separation as Master crafted weapons
might well be the subject of minor enchantments to help persevere them form
wear and tear of the sort I have created for the utility spells section of the
expanded spell book. However actual magic weapons are on the same scale as the
one for master crafted ones +6 to +10, for magically +1to +5 in traditional
AD&D terms and as this bonus add to all the weapons qualities particularly
damage its easy to see quite how lethal they are. Using an example form the
Company of Fools game the arrow that Killed the Count of Vayham’s son was +1
magical or at least the head was and so it did 2d6+6 damage fired from a goblin
short bow and even without the critical and the penetration on the roll would
have sailed straight through his +1 master crafted plate mail and caused as bad
wound as a normal arrow shot at a more lightly armoured target.
Magic weapons come about as I see
it in two ways the first is deliberate where the weapon is made to be and then
is deliberately enchanted with powerful arcane or possibly clerical magic, the
+1 arrows I talked about above are of this type, having been deliberately made
by the dwarf Arch Mage Aildor for the war against the elves. The other is by
association and “Groin Seeker” the Smiter of ogres might be going that way
where a weapon acquires it enchantment by association with a hero and that
hero’s deeds with it. The former very defiantly do detect as magical the latter
might not necessarily do so even if they are in game terms equivalent though a
sage or even a knowledgeable individual would be able to identify it from the
weapons fame. Of course some weapons are a bit of both a weapon enchanted for a
Paladin as +1 may grow in enchantment as her fame and her deeds in the service
of her god do to become the +5 Holly sword of traditional AD&D.
I don’t have access to the DMG
alpha yet but I understand from my reading of the feedback treads on the Kenzer
forums that both types of magical weapons are described in it.
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