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Wednesday, 19 March 2014

New Spells - Uttiity magic Part I



  Utility Spells

What follows are a number of minor but useful spells I have rather presumed exist in the setting none of them are the sort of thing you could put to use in combat but are handy to have and the stock in trade of low level or hybrid mages with a craft bent

Apprentice level
Resist wear
Base SP Cost: 40
Components: V, S,M
Casting Time: 20 seconds
Range: 5 feet
Volume of Effect: one item of less that two cubic feet in volume
Duration: Permanent
Saving Throw: not applicable
Additional Spell Point schedule: 5 spell points to double the volume of the effect 

This spell  is not uncommonly  known used by dwarven and elven craftsmen, not to mention cheapscate hybrid mage adventuresrs it enchants the target item such that it takes about twice as long as it would otherwise to wear out form normal use, it also has the effect that bladed tools and weapons it is cast on tend to keep their edge for a similarly longer time. It offers no protection against damage caused by misuse or by neglect so a dagger it was cast on would still break as easily as one which it had not been if it was used as a chisel or rust as quickly if left in a barrel of brine. The material component is a small chip of granite

It is quite important to note that this spell has no effect what so ever on perishables such as food it works only on equipment tools weapons or armour and similar objects designed to last.


Resist Tarnish
Base SP Cost: 40
Components: V, S,M
Casting Time: 20 seconds
Range: 5 feet
Volume of Effect: one item of less that two cubic feet in volume
Duration: Permanent
Saving Throw: not applicable
Additional Spell Point schedule: 5 spell points to double the volume of the effect

This spell  is not uncommonly  known used by dwarven and elven craftsmen, it enchants the target item such that it will not tarnish in normal use remaining always of new appearance unless mistreated, but even then it will prove remarkably resistant to rust and rot or similar though by no means immune  The material component is a rag soaked in either metal polish or lamp oil which one depends on where the spell originates from

It is  however quite important to note that this spell has no effect what so ever on perishables such as food it works only on equipment tools weapons or armour and similar objects designed to last.


Journeyman level 
Resist Spoilage
Base SP Cost: 50
Components: V, S,M
Casting Time: 20 seconds
Range: 5 feet
Volume of Effect: two cubic feet of material
Duration: Permanent
Saving Throw: not applicable
Additional Spell Point schedule: 5 spell points to double the volume of the effect

This spell works on food and other perishable items, including foodstuffs and has the general effect of doubling the shelf life of these items though in the case of food in particular it often causes it to seem a little tasteless and some times a bit salty. As is usual with these spells it is no protection against deliberate or accidental damage and the length of the shelf life depends on the storage conditions.

The Material component for this spell is a pinch of salt a drop of brine or a drop of vinegar as many people have reinvented this spell over the years.


more to follow so

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