HackMaster Pl;ayers handbook
Initial view
A solid tome with really lovely production values takes the concepts
laid out in the basic version and expands on it with more character
races, gnomes half elves half orcs and half hobgoblins as well as the
murderous surface dwelling fallen elves the Grel, More character classes
Ranger, Rogue, Barbarian more in game religions for clerics expanded
sections on gear spells a couple of advanced fighter options Knight
& Paladin. Rules on character advancement up to level 20 expanded
magic rule more Talents for all classes including class & character
race specific ones & probably much more but I have not delved into
this trove enough to find it yet.
In more detail,
As the above was written rather as a first look,
as I have since played in and run a HackMaster game I feel that I have been
proved right in my first estimation. Indeed the book is more even better than I
guessed as the rules are well written and despite appearing at first sight
rather complex quickly become intuitive and more over produce the most
fun game I have played in or run in years.
I find it gives all the feel of an old school
D&D style game with some of the most robust and understandable game
mechanics I have yet seen in that sort of game.
I would recommend it to any would be old school
player or indeed any one who wants a good FRPG system.
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