Before it all began
Introduction.
As a prequel to the main tale taking place some distance to the south & about 6 months earlier in a sleepy Halfling town
Dramatis Personae.
Lalia - Halfling Thief
Heradin- dwarf Fghter Mage
Events
The dwarf asked for volunteers to help him and the crowd backed off a little more so when the dwarf announced that he was an adventurer Lalia however sensing that adventure had just dropped in her lap agreed to help & consoled Elac whist the Dwarf went to fetch his sword.
A little later Elac safely off in the hands of his family & the dwarf having returned with a sword the size of Lalia and introduced himself the unlikely pair took the short walk to Rose bush hill here it did not take long to find the tags of the lads clothing left on the brambles in his terrified flight and to track them back to a sink hole. Lalia had never heard of any sink holes on Rose bush hill.
Dramatis Personae.
Aron – Half elf Ranger
As a prequel to the main tale taking place some distance to the south & about 6 months earlier in a sleepy Halfling town
Dramatis Personae.
Lalia - Halfling Thief
Heradin- dwarf Fghter Mage
Events
Having had something of a teen age row with her mother about adventuring &
lets be honest flouncing out of her family home in a small Thorpe about a days
walk to the west, Lalia was sitting in the Market Tavern in the Halfling market
town of Little bridge rather cooling her heels but not yet prepared to go back
and make things up. When a commotion was heard in the busy market outside which
eventually Lalia decided to investigate despite thinking that it was just some
feud between farmers being settled by fisticuffs.
In the Market Place Lalia found a sizeable crowd surrounding something or
some one she could not see and a discussion going on between the members
of the crowd as to what was to be done there seeming to be general agreement
that something must be done just a considerable difference in opinion as to
what and by whom. Eventually the Dwarven drover who was also outside to see
what all the commotion was about pushed his way through the crowd & Lalia
saw what was at the heart of it. this proved to be a small blonde halfing boy
who was quietly sobbing into the skirts of a particularly formidable Halfling
matron, more than likely his grand mother or great aunt. the boy was
inconsolable & honestly the adults around it were too lost in there
argument to be taking an interest in even trying.
Lalia approached the lad in a sisterly way & discovered that the poor lad
had been playing on Rose bush hill which Lalia knows is a shrub and tree
covered knoll just beyond the bounds of the village when some clawed beast had
taken his pet dog Timmi. Elac the boy was terrified that a monster from the
tales had eaten him. Over head the argument about who should do something about
this continued. It did so until the Dwarf gruffly in the manner of dwarves
volunteered to be the one who did something about it.
The dwarf asked for volunteers to help him and the crowd backed off a little more so when the dwarf announced that he was an adventurer Lalia however sensing that adventure had just dropped in her lap agreed to help & consoled Elac whist the Dwarf went to fetch his sword.
A little later Elac safely off in the hands of his family & the dwarf having returned with a sword the size of Lalia and introduced himself the unlikely pair took the short walk to Rose bush hill here it did not take long to find the tags of the lads clothing left on the brambles in his terrified flight and to track them back to a sink hole. Lalia had never heard of any sink holes on Rose bush hill.
Peering down Lalia could see almost nothing & set about manufacturing a
torch form a dead branch and some bits of oily rag she had to hand whist the
dwarf who could see better in the dark said he thought that he could see worked
stone at the bottom of the hole.
Lighting it Lalia and the dwarf scrambled down the soft earth slope about
twenty feet until they where indeed standing on worked stone. They where
standing in a dusty corridor obviously ages old and a few feet form a doorway
which gaped open its likely door long since turned to dust by the ages.
Venturing beyond it into a square chamber investigation was interrupted when a
giant wolf spider drooped in from its point of ambush striking first at the
dwarf and running onto the blade of the sword he surprised hastily parried
with. Lallia worked her way around the foul beasts flank whist the doughty
dwarf kept it at bay and held its attentions with swings of his mighty blade.
Lalia seeing an opening drove her dagger into the things back hilt deep &
it turned on her dodging she stumbled and its jaws closed on her & she knew
nothing but pain until the dwarf forced some foul tasting liquid between he
lips and said drink.Her pain eased and the gash in her side closed a little, the beast was dead
hacked to death by the dwarves broad sword and a choice lay before them go north
south or east. First they went east discovering a long hall with no sigh
remaining of its former content or function. It was possible to go
further that way but they decided to turn back and try the north route rather
than going all the way. Turning north they found an odd room with a
graven pillar covered with strange sigils. They decided to investigate but as
Lalia & her companion approached the column a stone door slid across the
entrance sealing the room and every ones eyes began to sting. A look of panic
flashed across the dwarves eyes. Lalia remained calm and examining the pillar
discovered a raised block with a sigil of a radiant wheel on it pressed it in
the door unsealed and the increasing stinging in their eyes and noses waned
once more. The door remained closed but with some small effort could be slid
back into the wall allowing them to exit They pressed on to the north past an other doorway to the east into a
square room with some rouble in the north corner and heard the whimpering or so
they thought at first of a trapped animal, however the more they listened the
more unearthly it sounded and the came to doubt it was as simple as that and
after a brief examination of the room they moved on to the east into a huge
four pillared hall with a central pedestal. The walls where covered with
a low relief carving of robed men & demonic creatures engaged in some sort
of a struggle once this had been painted but long years had faded it to nothing
but a suggestion of white on the robes & bronze armoured demons.
Leaving the dwarf at the entrance Lalia scouted the place out noticing that the
mural's centre piece was on the north wall where a spear was grounded in a
pedestal rather like the one at the centre of this very room. However as Lalia
stepped forward to look at it more closely a fearful creature half like a
mantis and half just solid darkness coalesced into existence to block her way
& she backed off there after it followed her but did not move beyond the
confines of the area bounded by the four great pillars. Lalia investigated the
area outside the circuit of the pillars and found a slightly raised sun-wheel
sigil on the back of the north east pillar. Pressing it revealed a secret
passage heading further east. Lalia went back to fetch the dwarf and lead him
around the outside of the room & through the now open door into a corridor
beyond. Then after a brief search of the area through a second secret door at
the far end, the corridor itself being unremarkable apart form it's rather
elaborate decoration in the manner of the previous hall.
The room beyond the second secret door was again elaborately decorated but any
furniture which might have given a clue to its function had long since crumpled
to dust. So after a cursory search the pair turned south and went though the
empty door arch into a sort corridor trough another empty door arch & into
what might once have been a library judging by the stone shelves and alcoves in
the walls. Of the writings which it once held nothing but dust remains. However
on further investigation Lalia finds a raised sigil of the sun wheel As before
Lalia pressed the stone & the thing moved there was a gust of stale air
& the torch went out & every one was pitched into blackness. Even a
dwarf can not see when there is no light at all, however Lalia with calmness
and presence of mind managed to get the torch alight again and once lit it
revealed an open door in the north west of the library revealing a
smaller room which was second & intact library.
Here the alcoves are full of scrolls showing their age but largely intact which
Heradin was initially very interested in but he found nothing written in any
tongue he could read and was disappointed. Mean while Lalia found two large
amphora shapes vials in glassed terracotta still sealed with Terracotta
stoppers and blue wax each was marked with a sun wheel sigil and looked like an
expensive perfume container, each being a little less than six inches long and
appearing on gentle shaking to contain a liquid. These Lalia decided to keep.
Bing sure to close the secret library door the pair continued into unexplored
areas of the little dungeon into a room as large as the library littered with
the remains of combatants in rotted bronze armour & scattered similarly
rotted bronze weapons. The walls where again decorated with a faded but
elaborate mural. However this time there was not chance of investigating the
room as soon as the pair crossed the threshold the remains in the middle of the
room reassembled themselves into skeletons at least a dozen of them and all
that was to be done was to run across the room as fast as possible before they
finished.
Fortunately neither Lalia nor he dwarvish companion where over encumbered with
armour or gear and even on their relativity short legs they made it across
looking back to see a packed phalanx of skeletal undead poised waiting to
attack but apparently not to pursue.
They caught their breaths in a dusty passage way heading west and having done
so continued west past a ancient garderobe which proved to be like much of the
rest of the empty apart from a few items of stone furniture which indicated its
function. Beyond was a passage way edged with cells all of which where
abandoned and empty save one which was it would seem entirely intact. In the
dimness of the dungeon it was lit by a soft light. Investigating that one
confirmed not only was it still intact but that it was as if the previous
occupant had only just stepped out for a moment with a small human sized wooden
truckle bed a straw mattress &n a night stand holding an ancient
style of lamp still greasy with lamp traces of lamp oil. However it was rather
more than the surprising condition of the rooms furnishings compared to those
in the rest of the complex for as they looked round both Lalia and Heradin
noticed there wounds healing and the fatigue of the adventure draining form
them. Sitting down on the bed for there was no where else to sit and resting a
while the twos wounds closed a little more. Moving on again west and following
the passage way they found themselves back where they had started the hacked
remains of the giant wolf spider on the floor still.
As they had not found the Dog & not explored fully to the east Lalia &
Heradin turned east through the long empty room they had passed before into
what had to have been a kitchen judging by the fire pits still full of long
dead ash & the floor scattered with shards of crockery & pot mixed with
a lot of bat guano - Lalia knew being local that there had been bats roosting
on Rose bush hill time out of mind. Then after a cursory search into a smaller
room beyond where they disturbed a number of huge rats some of which fled and
some fought. The fight was brief for no rat was a match for Lalia's sling or
the powerful swings of Heradin's broad sword and those that fought where soon
either dead or also fled. The eastern way however proved to be a complete dead
end. So the place had seemingly be searched thoroughly well as thoroughly as
could be done by two who wanted not to get killed by the things either seeming
to numerous to fight like the horde of skeletons or too powerful like the fiend
of shadow. The dog therefore had to be either dead & that would require
proof to convince Elac or some where they had been and missed. Recalling the
sounds which had been heard in the room to the north thought they should start
there this the dwarf agreed to and they made there way to the northern room and
searching again they noticed what they had missed the dog had fallen down a
hole and was hanging precariously supported only by a tangle of roots and it
was his being at ceiling rather than floor height and his whimpering echoing
which gave it the unearthly edge to it. Once found it was only a matter of time
before sitting astride the dwarfs sturdy back like a child she had him free
from the cage roots and cuddled in her arms he was clearly terrified but safe.
After that it was a bit of a blur for a while certainly they returned to the
town the boy was reunited with his dog and an impromptu party was held during
which an awful lot was eaten and drunk as is the Halfling custom. The pair
where hailed as heroes of the day & there was a lot of congratulations from
as many folks as could and they spent the night for free in the towns
inn which Elac's parents happened to own & Lalia being a local and
quite wounded despite Haraldrin's potion & the healing effects of the
strange room got a ride home in the mayors trap and that as far as the
townsfolk where concerned was that a fence was built around rose bush hill
& the whole matter was left at that.
After it was all over Lalia returned to her home to recover from her wounds
over winter & her family rather hoped that her escapade had been enough to
cure her of her silly ideas however it had done little more than reinforce the
idea & besides there was still unfinished business under Rose bush Hill
that needed investigating with something more like one of the proper
adventuring parties from the stories. In the spring Lalia left home to gather
such....
Skirmishing with Goblin Brigands and why dwarves are
always better
Introduction
As a prequel to
the main tale taking place some distance to the North West inside the Kingdom
of Cosdol, the previous spring in a border fiefdom called the fief of Vaynam.
Part
I Taking on the Mission
Dramatis Personae.
Aron – Half elf Ranger
Nyadryn
– Brandobian Human Fighter
Thans
Thorikkksson – Dwarf Fighter Thief
Location
The Thorpe of Sylais and the road west to
the local market town Vaynam
Events
Thans, finding
himself at a lose end and rather short of coins in the tinny settlement of Sylais
after a mild falling out with his pervious travelling companions about the
general superiority of Dwarves, strange how lesser, kindred’s never got that,
he did not blame them after all they where less folks nor did he push the
natural superiority of dwarves in their faces it just went without saying. So
why they had put a sleeping draft in his ale and left without leaving any
indication of where he was to follow them was beyond his ken.
Still their loss
as he had been the only Dwarf in the company of a group of men who had planed
to adventure in the wild lands beyond the Cosolen border, dangerous without the
guidance of a dwarf, and not exactly safe even with.
Still after a
good fish breakfast it came down to him having to find some paying work so
Thans was interested when he heard the half elf that had arrived the previous
night talking with one of the local lords retainers and a group of some what irate
villagers. Pausing, briefly to listen and ascertain what the discussion was
about Thans discovered that it was about a problem the men of Sylais where
having with bandits in the woods between the village and the local market town.
They had it seems been being waylaid on the way back from market, and forced at
crossbow point to unload their carts and wagons before being allowed to drive
on. The village headman had quite naturally sent to the local lord for aid.
However when
that aid arrived it turned out to be one man from the lords men at arms who it
seemed was supposed to organise the local farmers into an militia and lead then
against the bandits. The farmers where
having none of this idea and the young man at arms was now looking to recruit
any adventuring types around to help him.
All that where
available where an Elf looking fellow and Thans, however the headman did come
up with a plan which seemed sensible that the three adventurers take his cart
into the local market town Vaynam as it was market day and collect every thing
the farmers needed and when the Bandits stopped them on the way back deal with
them then. This struck all involved as a sensible plan
So the small
company took the village headman’s wagon and some goods the villagers wanted
sold in town and a list of goods they wanted bought at market and passed along
the road thought the woods to the local market town Vaynam without incident
though Aron was convinced that they
where being watched by the Bandits. Thans & Nyadryn thought this likely
too, and indeed the plan depended upon it.
The company
spent much of the day shopping fro the villagers and in late afternoon they set
out with a laden wagon for Sylais and in due cause in the middle of the woods
as the Villagers had told them found the road blocked by a newly fallen tree.
They halted the cart and shortly two short stocky heavily cloaked figures one
armed with a massive crossbow emerged form the underbrush along the road side.
![]() |
Thans Sketch of the Ambush site |
Part
II Defeating the Bandits
Dramatis Personae.
Aron – Half Elf Ranger
Aron – Half Elf Ranger
Nyadryn
– Brandobian Human Fighter
Thans
Thorikkksson – Dwarf Fighter Thief
Location
The Thorpe of Sylais and the road west to
the local market town Vaynam and the hills above the vale in the abandoned
dwarf workings
Events
The Bandits stated their demands that the
company unload the cart onto the road and that when they did they would move
the tree and allow the company and the empty cart to go on its way. After a
brief discussion the company decided to appear to comply with this request as
previously discussed and all three dismounted the cart and whilst Aron and
Nyadryn recovered their weapons from amongst the goods on the cart Thans
slipped into the woods to sneak up on the Bandits. Aron readied his bow drew
and loosed at the crossbow armed Bandit, as Thans made it into position behind
the two bandits on the road. The stupid elf missed but badly enough that the
bandits did not even notice that they had been shot at. Thans moved to improve
his position whilst scanning the roadside underbrush for further bandits and
Nyadryn readied his glaive behind the cover of the loaded wagon. The elf drew and loosed again his arrow
striking true this time just as the Bandits speaker began to become aware that
this was not going to the usual plan. The Elves arrow took the crossbow armed
bandit at the base of the throat and he fell, Nyadryn charged and Thans having spotted no
additional bandits slipped out of the underbrush un seen by the bandits speaker
and behind him. The Bandit speaker drew
his long knife and backed off almost into Thans. Thans’s and Nyadryn struck
almost simultaneously and the Goblin leader for that was what the Bandits where
died where he stood savagely stabbed in the back and carved in twin at the same
time. Elated Thans moved to finish off the crossbow Goblin as several of his
colleagues revealed themselves from their positions behind the “fallen tree”
and ran into the woods as fast as their little legs would carry them.
It was growing late and the company decided
not to peruse, rather moving the tree aside, it having been lowered into place
with a block and tackle and carrying on to the village to unload the farmer’s
goods and received a free meal at the local tavern as partial reward for
dealing with the goblins, and the good folk of Sylais being shocked at the
bandits turning out to be goblins as they thought the goblins had been cleared
out of these lands in their grandfathers times by the grandfather of the
current fief holder.
In the morning after a free breakfast the
company set out again to the place where they had been ambushed and by mid
morning they had reached there and Aron a skilled tracker easily found the
tracks of the fleeing goblins form the day before and the company made its way
into and though the woods following them. There destination turned out to be an
abandoned mine shaft in the ridge above the vale which the villagers had said
had been dug by dwarven prospectors in their fathers times
On seeing the target, Aron and Thans moved to
scout the area, whilst Nyadryn remained in cover at the edge of the approach to
the mine. The two scouts quickly discovered there was a goblin watchman on top
of the bluff above the mine entrance. Aron moved to cover him with his bow
whilst Thans snuck up on him. Aron signalled to Nyadryn to come forward, and
the goblin spotted him almost right away.
The goblin had a sling and sent a stone in
Nyadryn’s direction it hit but caused little harm mostly bouncing off his
armour, Aron loosed an arrow into the bushes and seconds latter, Thans stabbed
him in the back. The goblin quickly decided running away was the better part of
valour fled with Thans in close pursuit slashing at him ineffectually. The goblin made the crest of bluff and
scrabbled down escaping into the mine entrance.
Outside the company regrouped, Thans made a
torch, and Aron performed first aid on Nyadryn’s minor wound before they
pressed on, into the mine. The mine was as one might expect well made and from
the entrance the passage lead down into the hill wide enough for two to walk
abreast and high enough that even a tall man like Nyadryn could stand even if
he had to swap his glaive for his sword due to the confines of the passage.
A short way inside the mine there was an
entrance, the dwarves original sleeping quarters Thans thought where there
where three ill armed goblins which the company surprised. A short fight followed but the Goblins where
no match for the company and where soon slain. A subsequent search here found
little save the goblins stinking bedding and a few brass coins and three of the
ubiquitous short curved goblin knives.
Moving deeper into the Mine the company
reached the main workings a relatively roughly worked chamber with the
beginnings of a shaft in the middle of it now largely filled with the detritus
of the years between the mines abandonment and now overlain by the goblins rubbish. Four better armed goblins
changed forward to meet the company, however they too where soon cut down and
the last two goblins cringed at the back of the chamber amongst the haphazard
piles of the villagers stolen goods pleading for mercy and offering to help if
they where let live.
They where and where dragooned into carrying
all the villagers goods down to the road before being chased off. Leaving Thans
and Aron as guards Nyadryn walked back to the village to fetch the villagers with carts and wagons to
get it moved further and to cut the story short that is what happened and the villagers
where over joyed to recover all their goods and another free meal and several
rounds of the ale wives best followed the companies return as did the passing
of a small amount of coin as the Villages thought not dirt poor had little
cash.
The following day Thans and returned to the local market town Vaynam and sold such goods that the villages
had not claimed and dividing up the cash parted as friends.
A Prelude
Introduction
Three travelling companions going to the
Caravanserai at A'rakum Manor to seek work as caravan escorts going across the
spine of the world from greater Brandovia to greater Kalamar
Episode
I – Trouble with Rats part I
Dramatis Personae
Telec Kalamarian Human Priest of the Wanderer
Aetlred Half Elf Ranger
D’rek
Brandobian Human Fighter
Location
Melacs farm – on the eastern border of the
kingdom of Cosdol
Events
after travelling with each other for a couple of days our putative hero's where with in a days March of their objective when around mid morning whilst passing a road side farm they where waved down by a child. The child asks them if they are adventurers and when they say yes proceeds to lead them through the hedge across the field behind it to her family farm where the family is apparently just sitting down for the mid day meal. The family consists of two adults in early middle age apparently the girl’s mother and father, three young male adults her brothers at a guess and a man in his sixties who is latter revealed to be her grandfather.
The girl announces to the family in general and her father in particular that this group of adventurers have come to help out. there i s a little discussion in the family & some evidence of internal familial conflict but eventually the father admits he does have a problem the adventurers could help with & offers them a share of the family meal.
The problem is that some kind of large aggressive vermin has invaded the farms barn & root store & local resources have proved unable to drive them out. Two of the farm cats are dead & the third an ill natures semi feral creature has decided to become a house cat. The whatever they are bit the farmer’s dog & it now won’t go near either the barn or the root store. So the Ratman was summoned and he lost his terrier in the root store and was himself bitten badly on the leg by a rat the size of said terrier and he returned his fee saying he could not help.
The Farmer is worried about where he will store the crops currently growing in the fields & does not really want to go to the trouble of building a new barn & root store at the other end of the farm for fear that this will just get invaded by the big rats as well gaining him nothing.
Telec & Aetlred offered to take a look and went out of the back of the farm house to go and have a look at the larger and nearer barn D'rek took up the offer of a plate of food and leaned his bulk on the wall of the house as the other two moved with as much stealth as possible across the yard and entered the barn.
Inside Aethred was immediately aware of the recent presence of animals when his eyes started to itch and he had to suppress the need to sneeze. However looking round there was no sign of any animals indeed little unusual except the barn was both remarkably empty and at the same time very untidy. Closer inspection revealed the remains of shredded sacks and that the handles of the scattered farm implements had been gnawed at. At the other end of the yard there was a half second floor the latter to which was leaning rather crazily to one side and what appeared in the dim building to be a hole and some disturbed earth.
Mean while outside D'rek having finished his food was approached by the girl who producing a lantern offered her services as a torch bearer if she was allowed to join in the "adventure" D'rek was in the process of explaining that this was not a good idea when her mother intervened calling Elvie back in.
Inside the barn Telec advanced raised his staff and struck the mezzanine floor from below a resounding blew & in the heavens risk lord of chances rolled its dice
Episode
II – Trouble with Rats Part II
Dramatis
Personae
Telec Kalamarian Human Priest of the Wanderer
Aetlred Half Elf Ranger
D’rek Brandobian Human Fighter.
Location
Melacs farm – on the eastern border of the
kingdom of Cosdol
Events
At the end of
episode 1 Telec had disturbed something in the loft of the barn by striking it
underneath with his staff so the session began with a swarm of rats he
disturbed by doing this swarming down upon Aetlred who was waiting for them.
Some just hurled themselves off the edge into the face of the unfortunate Aetlred
others scampered down the rickety ladder to join the fray. A brief fur ball of
a fight followed as the rats angrily plied there claws and teeth almost
exclusively against Aetlred who plied his heavy spear his eyes streaming and
his rhythm of strikes interrupted by staccato sneezes. All the while standing
some what clear the Wanderer Telec thrust his staff spear wise into the fight
breaking backs & crushing skulls. Then it was all over Aetlred was surrounded
by the broken bodies of the fury foe & Telec was chasing down the last of
them as it tried to flee the barn.
Mean while D’rek
stood outside the farm house across the yard chatted to “the girl” who very
much wanted to join in with the adventure & slowly ate seconds or was it
thirds, he had rather lost track. This was interrupted by Aetlred & Telec
coming out of the barn & suggesting that he might actually help. This he
agreed to do after naturally finishing off the last morsel whilst Aetlred in
the absence of any one else to do so tended to his own wounds.
This done a
further search of the barn revealed where the rats had come in a hole gnawed in
the wattle & daub wall near the ground in the eastern wall under the loft
as well as a well used track leading across the back of the yard through a
hedge into north field & to the small stilted root store, This same
exploration revealed that the north west corner of the barn had a hole in the
floor around which the floor was rather unstable. The company noted this for
latter exploration, first deciding to deal with the rats as the mater at hand.
So Telec, Aetlred and D’rek moved over to the root store which was little more
than a large wattle and daub thatched shed on stilts of finely worked stone. A quick inspection found several rat sized
holes in the walls and in the shed door. It was decided that the store was full
of rats & that given it had the dimensions of a granted good sized shed it
was unwise to enter & confront the rats inside where they would be at an
advantage against combatants of larger size who where employing spear length
weapons for the most part. Preparations where made to smoke them out with Aetlred
a skilled woodsman starting a smoky fire under the store & then with Telec
and D’rek taking up positions to hack or strike any rats which tried to flee.
The smoke flushed out the rats and a short fight ensued as the three attempted
to cut down the escapers as well as to hold as many as they could inside for
the smoke to work its wicked work. In this they where largely successful with
only a few rats escaping & running to wards the copse on the opposite edge
of the field. These where tracked to a large patch of brambles and dry ferns in
the midst of this copse. Once again deciding not to battle the rats at a
disadvantage & the bramble and underbrush being dry a fire was set and with
care the cover was burned slaying all the rats that yet remained. In the cooling embers of the fire a worked
iron hoop was found the sort which is used on fancy lidded wicker pet
transporters & a sign of a loaf of bread riddled with worms was also found
cut into one of the scorched trees on the edge of the fire. This sign looked
some what familiar to Telec but he could not exactly identify it.
Leaving this
mystery for a while as it was late Aetlred Telec & D’rek returned to the
store and found on entering it the smoke dead corpses of a score and more baby
rats & several nursing or obviously gravid females the main nest it would
seem was dealt with.
It was then
decided that the hole in the corner of the barn needed to be investigated. Some
preparations where made which involved laying the loft ladder across the area
of unstable ground around the hole & tying a rope securely to one of the
supports of the mezzanine floor above so it hung down the hole.
Aelthred being
the lightest descended down this rope and investigated the area below finding
an earth cave partly walled by worked stone and backed by a plain but sturdy
stone double width door. This door proved to be unlocked and unbarred and at
this point Telec joined Aelthred in the area and together they explored beyond
it finding a large yard like hall with several doors off of it a stable as well
as what was obviously the top of a mine shaft of some sort. All very defiantly
deserving of a lot more investigation, however the day had been a long and
eventful one & some of the company had been injured so it was decided to
leave further exploration till the morning.
Aelthred Telec
& D'rek then returned & spent the night at the hospitality of the
Melac's family
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